Phoenix Universe of Space Combat or Phoenix USC is an arena based fast action space combat MMO that will support up to 100 players per server (more possible). Players battle it out in arena free space or in a bases. Typical games are capture the flag, team on team and league or wing matches.
Players select a spaceship and weapons to craft a ship to meet their needs. Battling in a rich visual environment players compete in building their scores, stats, wins and kills. If you like fast action, intense and addictive space combat then Phoenix USC is the game for you.
New star field background, asteroid rotation and improved resolution.
I have posted a video (above) and recorded it in 1080p. This marks the first time I have posted a video at 1080p and this is possible due to some recent hardware upgrades. I've purchased a Zotac GTX 950 AMP! which is a good baseline development video card and is working well. I've also invested in a 27" monitor which sure makes development easier. :)
In the video above I demonstrate the newest version of the parallax (v-5) map with an improved resolution of 1920x1080 which allows for a wider view of the map. This wider view really helps pull things together and when in a windowed mode can be resized to fit almost any display yet still retain the view aspect. I've also added rotation to almost all of the background asteroids (a requested feature). The rotation along with some tweaks to the parallax layers has improved the visuals quite a bit. I have also added some color to the background star field which also helps with visuals, tracking and makes things pop.
I have also been porting code to Monkey 2 the newest version of the Monkey programming language (Phoenix USC is written in Monkey). The port is going well and has afforded me some opportunities to improve the look and feel of the game as well as improve other aspects. So I'll be finishing this port and also fleshing out the map editor I am working on.
So check out the video and if you have the bandwidth view it in 1080p. :D
Two videos and images showing version 4 of the parallax map running on the PC and Android on an 11" tablet. I have also included images of map system...
A more stylized parallax map view. Featuring a better look and feel, lighted asteroids, galaxies and more. New video and images.
Video of collision, mapping and "Window" based GUI on Android tablet featuring new game graphics. I demonstrate Phoenix USC's unique and one of a kind...
Image and video of Phoenix USC's new map system currently in development using "1 Million" map elements.
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