Monkey is a next-generation games programming language that allows you to create apps on multiple platforms with the greatest of ease. Monkey works by translating Monkey code to one of a different number of languages at compile time - including C++, C#, Java, Javascript and Actionscript. Monkey games can then be run on potentially hundreds of different devices - including mobile phones, tablets, desktop computers and even videogame consoles. Monkey saves you time and allows you to target your apps at multiple markets and app stores at once, potentially mutiplying sales several times over. So what are you waiting for? Get started with Monkey!

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Very early pre-alpha demo running (PC version) on a web browser.


Hi everyone. I have been recovering from illness, but, am now good to go now. I've been working on a very early pre-alpha demo. This demo (really a tech demo at this stage) will give you a peak at what I'm up to and let you try out the game engine and interface. I'll be releasing a web browser based and Linux version of the demo. If you have a GTX 950 and quad core CPU (or better) you should be able to run the demo in Chrome @60FPS. At this point in development the web browser option makes good sense as it can reach many users (instead of multiple platform releases). I'll try to get this demo out in the next few weeks.

The video shows the demo running on the Chromium web browser. This video shows off most of the latest features, ships and lighting. It even fully supports the window based GUI. Even with video capture software overhead it all runs awesomely. It is exactly the same demo that the PC version runs.

I have posted a few screen shots of the PC version of the demo (as it is now) below. Enjoy. :)

newdemo1

Lights and shadows.

newdemo2


Space!

newdemo3


The demo's window based GUI.

Phoenix USC - Video and images of wide screen at 5895x1080 using lighting
Phoenix Universe of Space Combat

Phoenix USC - Video and images of wide screen at 5895x1080 using lighting

Phoenix Universe of Space Combat

I have posted a new video and full size images of Phoenix USC's game engine using lighting effects in wide screen. Video is a screen capture of a wide...

Phoenix USC- Triple monitor wide screen test of game engine
Phoenix Universe of Space Combat

Phoenix USC- Triple monitor wide screen test of game engine

Phoenix Universe of Space Combat

New video and screen shot of PUSC's game engine on a triple 27" monitor setup. Supporting a resolution of 5985x1080 this wide screen test really shows...

New game "Treasure Miner 2" released
Treasure Miner 2 - A new mining adventure

New game "Treasure Miner 2" released

Treasure Miner 2 - A new mining adventure

Hey Guys! I am happy to present you my new game "Treasure Miner 2" for iOS and Android. This game is a classic sandbox game. You are a miner and you need...

New video! Fully lighted map and map resource toolbox
Phoenix Universe of Space Combat

New video! Fully lighted map and map resource toolbox

Phoenix Universe of Space Combat

In this video I show off my fully lighted map featuring new bump-mapped assets, lighted asteroids and ships as well as a new map resource toolbox. Oh...

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Phoenix Universe of Space Combat

Phoenix Universe of Space Combat

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Phoenix Universe of Space Combat or Phoenix USC is a arena based fast action space combat MMO that will support up to 100 players per server (more possible...

Treasure Miner 2 - A new mining adventure

Treasure Miner 2 - A new mining adventure

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Heaven versus Hell

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Light Cycles Duel 2 (Tron)

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Based on the Tron movies this is basically a lightcycles game. The game features Turn AND Swipe controls.

Chroma Wheel

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Comments
YellzBellzDotCom
YellzBellzDotCom

I am currently using MonkeyX, the second version of Monkey and I absolutely love it!! I started writing my first phone app for Android in Java and when I was done, I started looking at porting to Iphone. Thats when I found MonkeyX. Within a Month I had my game completed and ported to Android and Iphone. It is definitely worth looking into. The language is very easy to pick up and porting to different devices/ platforms is a pretty easy routine.

Yellzbellz.com

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vibgyor
vibgyor

why is a programming language listed as a game engine?

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komodojr
komodojr

That is too freakin hot. how do you get this on vita without braking it?

Reply Good karma Bad karma0 votes
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