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Hi,

I have posted two videos showing the version 4 parallax map for the PC and for mobile on an 11" Android tablet. In this latest version of the parallax map I have added a new base floor tile and applied static lighting to it and the wall tiles (or parts) as well. Also, I have made changes to the asteroid parallax field which gives better separation between the ship / collision layer and the background. I've also implemented a new map image system that supports the galaxies and planets and gives a better look and feel. The map system now fully scales to fit the GUI windows (see image below and the PC video) and the game application desktop window also now resizes as well (see image archive).

The two videos below are using the same exact map which is awesome to see as the map system I have developed can give you the same game experience whether on PC or mobile. All indications are that I will be able to fully support mobile (at least for tablets) and allow the same interface, map and game experience to be pretty much seamless when compared to the PC.

I will be starting work on the beginnings of a map editor which will work in game. The goal here is to make something to get me started in developing maps and working out a path forward to include other editor functions like a ship builder, map part builder and more. I will also be adding in more GUI features to support the editor. Hopefully I can show some of the editor in the next news article, but until then be sure to check out the progress shown below.

Thanks for supporting Phoenix USC.

Version 4 of the parallax map on an Android 11" tablet.


Version 4 of the parallax map on the PC.


indiedb 5 26 16 1

Map system scales to fit GUI windows.


indiedb 5 26 16 3

New floor and wall parts with static lighting.


Version 3 of the new parallax map.  Video and images

Version 3 of the new parallax map. Video and images

Phoenix Universe of Space Combat 0 comments

A more stylized parallax map view. Featuring a better look and feel, lighted asteroids, galaxies and more. New video and images.

Video of mapping, collision and window based PC style GUI on Android tablet

Video of mapping, collision and window based PC style GUI on Android tablet

Phoenix Universe of Space Combat 0 comments

Video of collision, mapping and "Window" based GUI on Android tablet featuring new game graphics. I demonstrate Phoenix USC's unique and one of a kind...

Phoenix USC - 1 million map elements in new map system

Phoenix USC - 1 million map elements in new map system

Phoenix Universe of Space Combat 0 comments

Image and video of Phoenix USC's new map system currently in development using "1 Million" map elements.

New video of 'lighted' weapons impact effects

New video of 'lighted' weapons impact effects

Phoenix Universe of Space Combat 0 comments

I have a video posted showing real-time lighted weapons collision in two rendered real-time lighted map scenes. All running real-time in windows supported...

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Comments
YellzBellzDotCom
YellzBellzDotCom

I am currently using MonkeyX, the second version of Monkey and I absolutely love it!! I started writing my first phone app for Android in Java and when I was done, I started looking at porting to Iphone. Thats when I found MonkeyX. Within a Month I had my game completed and ported to Android and Iphone. It is definitely worth looking into. The language is very easy to pick up and porting to different devices/ platforms is a pretty easy routine.

Yellzbellz.com

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vibgyor
vibgyor

why is a programming language listed as a game engine?

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komodojr
komodojr

That is too freakin hot. how do you get this on vita without braking it?

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