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New star field background, asteroid rotation and improved resolution.


Hi,

I have posted a video (above) and recorded it in 1080p. This marks the first time I have posted a video at 1080p and this is possible due to some recent hardware upgrades. I've purchased a Zotac GTX 950 AMP! which is a good baseline development video card and is working well. I've also invested in a 27" monitor which sure makes development easier. :)

In the video above I demonstrate the newest version of the parallax (v-5) map with an improved resolution of 1920x1080 which allows for a wider view of the map. This wider view really helps pull things together and when in a windowed mode can be resized to fit almost any display yet still retain the view aspect. I've also added rotation to almost all of the background asteroids (a requested feature). The rotation along with some tweaks to the parallax layers has improved the visuals quite a bit. I have also added some color to the background star field which also helps with visuals, tracking and makes things pop.

I have also been porting code to Monkey 2 the newest version of the Monkey programming language (Phoenix USC is written in Monkey). The port is going well and has afforded me some opportunities to improve the look and feel of the game as well as improve other aspects. So I'll be finishing this port and also fleshing out the map editor I am working on.

So check out the video and if you have the bandwidth view it in 1080p. :D

PC and Android videos of parallax map v-4. New static lighted floor and wall parts

PC and Android videos of parallax map v-4. New static lighted floor and wall parts

Phoenix Universe of Space Combat 2 comments

Two videos and images showing version 4 of the parallax map running on the PC and Android on an 11" tablet. I have also included images of map system...

Version 3 of the new parallax map.  Video and images

Version 3 of the new parallax map. Video and images

Phoenix Universe of Space Combat 0 comments

A more stylized parallax map view. Featuring a better look and feel, lighted asteroids, galaxies and more. New video and images.

Video of mapping, collision and window based PC style GUI on Android tablet

Video of mapping, collision and window based PC style GUI on Android tablet

Phoenix Universe of Space Combat 0 comments

Video of collision, mapping and "Window" based GUI on Android tablet featuring new game graphics. I demonstrate Phoenix USC's unique and one of a kind...

Phoenix USC - 1 million map elements in new map system

Phoenix USC - 1 million map elements in new map system

Phoenix Universe of Space Combat 0 comments

Image and video of Phoenix USC's new map system currently in development using "1 Million" map elements.

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Comments
YellzBellzDotCom
YellzBellzDotCom

I am currently using MonkeyX, the second version of Monkey and I absolutely love it!! I started writing my first phone app for Android in Java and when I was done, I started looking at porting to Iphone. Thats when I found MonkeyX. Within a Month I had my game completed and ported to Android and Iphone. It is definitely worth looking into. The language is very easy to pick up and porting to different devices/ platforms is a pretty easy routine.

Yellzbellz.com

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vibgyor
vibgyor

why is a programming language listed as a game engine?

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komodojr
komodojr

That is too freakin hot. how do you get this on vita without braking it?

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