Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report article RSS Feed Overgrowth Alpha Video: more weapon implementation

David demonstrates some of the subtleties of the weapon physics system in this HD alpha video.

Posted by jeffr on Jan 4th, 2011

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Activated all weapons
- Items have shadows and physics interpolation
- Added Blender weapon animation and attachment posing
- Weapon collision events with sounds pitched based on mass
- Custom convex hulls and centers of mass for weapons
- Expanding convex hulls based on speed to avoid penetration
- Weapons can override character animations
- Fixed plant shader bug
- "No_collision" flag (for collidable plant trunks and non-collidable leaves)
- Custom collision models for objects

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Post comment Comments
Spooboy Jan 4 2011 says:

Awesome guys. Keep at it!

+2 votes     reply to comment
FlyingGhoul Jan 4 2011 says:

Your physx is great but work on that animations because that rabit is still nearly stabing his face with knife

+6 votes     reply to comment
Dra6o0n Jan 4 2011 replied:

The small weapons doesn't override the animations for the character, but it should be a main priority to have each weapon class to override animations to suit it's attack styles.

+1 vote     reply to comment
Paxton Jan 4 2011 says:

Ooh, modularity. That's cool.

+2 votes     reply to comment
Khameli Jan 4 2011 says:

im so close to preorderin :P

+3 votes     reply to comment
aerozol Jan 5 2011 replied:

I am definitely getting there too..

+1 vote     reply to comment
Axozombie Jan 4 2011 says:

nice, i would preorder right now, but steam got my last money @.@
maybe next month

+4 votes     reply to comment
Axozombie Jan 4 2011 replied:

looked in every corner for money
and see, enough for the preorder.

downloading the alpha now :D

+8 votes     reply to comment
moci Jan 4 2011 replied:

Congratulations, glad to see someone buying instead of just talking.

+6 votes     reply to comment
SinKing Jan 4 2011 says:

rape, rapier, rapiest

nice video, once again!

+2 votes     reply to comment
ANtY93 Jan 4 2011 says:

I love ur game!
Waiting for some cash to preorder

+1 vote     reply to comment
Kamikazi[Uk] Jan 4 2011 says:

Looks good. Can't wait to see these weapons being able to hit characters etc.

+1 vote     reply to comment
Nebcake Jan 4 2011 says:

(Pulls out sword) Say hello to my little friend.

+1 vote     reply to comment
VasQuarde Jan 5 2011 says:

Awesome video. Overgrowth is definately getting there. I miss the older
style of the videos done in epic voice overs and needless puns and jokes.
I hope you guys start doing that again, it was unique to your project :P.

+2 votes     reply to comment
jjawinte Jan 5 2011 says:

Weapons models look great. It's also refreshing not to see an AK-47 ( or variations thereof ) for a change.

+1 vote     reply to comment
SPTX Jan 5 2011 says:

Very nice update. Don't forget to make to weapons collide with the player.

+1 vote     reply to comment
Paroxysm-Interactive Jan 5 2011 says:

Nicely nicely:D

+1 vote     reply to comment
Qwerty1980 Jan 5 2011 says:

Finally. I bought it. Love the alpha and can't wait for Final.

Seriously, some of you really want to buy it on Steam ? That's ****. Buy it from their website with Paypal, like I did. Otherwise, they do not get as much monney with Steam.

And for those who don't know. If used wisely, Paypal can be as safe as Steam.

+1 vote     reply to comment
doomstagg Jan 6 2011 says:

Great stuff. Very impressive.
I for one appreciate the literal mechanic. It fits with the nature of the game. IE, the 1:1 way of doing things.
But does it add or detract from fun? Thats the question.

+1 vote     reply to comment
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