Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report article RSS Feed New Overgrowth Art Asset Video (including a bonus timelapse)

Inside is Aubrey's latest HD art asset video including a timelapse drawing and a number of new assets for the alpha.

Posted by jeffr on Jun 17th, 2011

This week for Overgrowth (which you can preorder here) I finally got the arena to the point where I am happy enough with the base assets to move on. This doesn't mean they're perfect, but if I don't get a chance to improve them before the game is finished I could still live with the current quality. I have been testing out the arena obstacles using prefabs made with exiting assets. They seem to be working well, so I may use it as the basis for the obstacle set, and add anything else that may be missing later. I also started planning the shop stalls for outside the arena.

Be sure to watch it in HD!

Getting the arena to this point has been cool, but I am excited to move on to some different kinds of props. The shops should have a lot of neat stuff to model, and it's a lot of fun hopping around on the obstacles.

Does anybody have ideas for shops? Maybe one that sells your favorite street food?

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Post comment Comments
Radu_IceMan Jun 18 2011 says:

The arena is looking fantastic. Great job!

+9 votes     reply to comment
Renay Jun 18 2011 says:

Shops look great to me, they fit right in...
just make it look more cramped together

+3 votes     reply to comment
AmaroqDricaldari Jun 18 2011 says:

A place that sells Pancakes, Donuts, and Soda.

+1 vote     reply to comment
moci Jun 18 2011 says:

Sorry to come over harsh but are you just winging it?

I've seen the comic thing you guys tried, and you guys already have a few races defined with *some* backstory. But I get the feeling that the game itself is still pretty rough and you could simply say "well I deleted everything and I'm going to try it again" in the next video.

How about some story updates or an overview of the gameplay (besides kicking other rabbits and wolves). You can't keep making "general" asset-sets forever.

+1 vote     reply to comment
Ninjas Jun 18 2011 replied:

[Sorry to come over harsh but are you just winging it?]

Yes! We are winging it as hard as we can.

+1 vote     reply to comment
moci Jun 18 2011 replied:

At least you're not taking it personal lol.

+1 vote     reply to comment
Orac| Jun 18 2011 replied:

You forget that indie games, much like indie movies, tend to begin publicising themselves much earlier in the development than studio projects. This means that the development time on a project appears shorter in many studio releases and indie development can look more erratic.
By the time a studio starts to show the development of a project, the work which we've been seeing from Overgrowth has generally been going on for a long while with no public scrutiny - the engine development, general art assets, etc.

+1 vote     reply to comment
AzureCrow Jun 18 2011 says:

wow, love it, to be honest weather and stuff seems kinda gloomy lol, and there'll be grass and stuff right? xD

+1 vote     reply to comment
Tedi47 Jun 18 2011 says:

according to the sketch you made over the screenshot the stalls look a bit big in comparison, wich may distract from the more humble and scrapped together huts and stalls barters might put together in the desertlike environment.
If you'd made them alot more cramped and small(especially with the sunscreens on top) wich was probably the idea of the sketch, there might be severe camera issues.
if these stalls will be actually interactable to buy weapons or something a guided camera that lowers under the sunscreens might help?
I'm probably just kicking in open doors, but still :/

love it severily so far

+1 vote     reply to comment
SinKing Jun 19 2011 says:

I dig Aubrey's way of creating environments from scratch, I think a lot more originality occurs than when everything is plotted into a grid from the start. These are great production paintings, but I prefer the ones like the dragon painting, because it gives more insight on actual painting technique.

+1 vote     reply to comment
Atlasfield Jun 19 2011 says:

And if you create an hibrid game RPG-RTS? in specific moments control individually the character but for long battles control a huge army of bunnies. :3

Ok is only an idea, I am dreaming. x3

+1 vote     reply to comment
Dra6o0n Jun 20 2011 says:

I would suggest adding a "vaulting" function to the movement system so if you run towards a small fence or something you automatically climb over it and continue on... Maybe for things like chases?

Well the thing basically automates almost all movements like in Assassin's Creed so it might not be a great idea to do this fully... But in general it makes movements flow seamlessly.

Maybe if there's 3 props aligned close together but with spacing, and your running over these spaces, the character will carefully run over them if he's at high speed, without tripping on them, but if you were to start off walking off one, you'll fall over them.

_1 __ . __ . __ 2_

+2 votes     reply to comment
MarcusM Jun 20 2011 replied:

I really like your first idea about vaulting. I think it was give a very neat flow to the game.

+1 vote     reply to comment
reok Jun 21 2011 says:

Simply awesome, guys! :)

+1 vote     reply to comment
aerozol Jun 23 2011 says:

Arena is coming together!
But you have to be careful not to spend to much time on very area specific assets, because having detailed areas amongst non-detailed expanse is going to start looking a bit fragmented, imo. Stalls will have parts that will be useful in adding life to most town areas though.
Rabbit food... They eat brambles, that would be cool (:

+1 vote     reply to comment
Vasilcin Jun 27 2011 says:

So... maybe some more backstory or ideas you have for the game would be nice :) i mean is it going to be solely singelplayer or multiplayer ? what animals will be playable. I'm thinking the obvious rabbits, wolves, bears... maybe some exotic animals like lions or tigers maybe even feature an animals that have hooves like moose or something like that :)

and this is just me thinking but maybe you could "build" your own houses or larger items start independent nations and building larger castles (mostly if multiplayer)

and are the cities going to look different depending on what sort of animals that live there, i dont mean like are rabbits going to live in holes but will it in some form going to be influenced by how they act in our world ?

+1 vote     reply to comment
SolidFake Aug 2 2011 says:

imho, you are trying to put too much different colors into one scene
if you watch the arena, you say mostly grey stone, then the blue roofs and suddenly in between them red and orange umbrellas, that just doens't look right

(ye, I know I`m late)

+1 vote     reply to comment
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