Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
Inside is Aubrey's latest HD art asset video including a timelapse drawing and a number of new assets for the alpha.
Posted by jeffr on Jun 17th, 2011
This week for Overgrowth (which you can preorder here) I finally got the arena to the point where I am happy enough with the base assets to move on. This doesn't mean they're perfect, but if I don't get a chance to improve them before the game is finished I could still live with the current quality. I have been testing out the arena obstacles using prefabs made with exiting assets. They seem to be working well, so I may use it as the basis for the obstacle set, and add anything else that may be missing later. I also started planning the shop stalls for outside the arena.
Be sure to watch it in HD!
Getting the arena to this point has been cool, but I am excited to move on to some different kinds of props. The shops should have a lot of neat stuff to model, and it's a lot of fun hopping around on the obstacles.
Does anybody have ideas for shops? Maybe one that sells your favorite street food?
If you liked this video, be sure to subscribe.