Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report content RSS feed New Overgrowth a191 video devlog

In this video, David shows off the new attachable armor / general object feature by giving a rabbit custom wooden armor and demos how it works with the color picker.

Posted by on

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Attachment system for non-weapon gear
- Added 20 gear attachment slots
- Items can be tinted using color picker
- Color picker starts at current color of seleted object
- Fixed problem with enemies drawing non-weapon items when threatened
- Item attachment only works with the attachment slots, not character bounding boxes

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



Track us
on ModDB (visit our page)

Please join us here too:
Facebook icon ModDB icon Steam icon Twitter icon YouTube icon

Comments
bikkebakke
bikkebakke

That's a really nice armour system.

Reply Good karma Bad karma+11 votes
Spooboy
Spooboy

Just like someone asked in the Youtube comments: does the armor protect you in any way? I'm very curious about this feature myself. And if so, then how could the player utilize this feature in real time?

Reply Good karma Bad karma+9 votes
Foof898
Foof898

maybe used an armored arm to deflect light sword strikes similar to a shield.

Reply Good karma Bad karma+1 vote
BluishGreenPro
BluishGreenPro

Oh! I can't wait to see what kinds of characters you can create using custom armour equipment. It's far more visually diverse than the colour picker. Not to knock the colour picker, but it'll be better to have both armour AND colouration!

Reply Good karma Bad karma+2 votes
mcunha98
mcunha98

GOOOOD NEWS !

Reply Good karma Bad karma+1 vote
Atlasfield
Atlasfield

Any helmet? :3

Reply Good karma Bad karma+1 vote
100Ultimate
100Ultimate

"Maybe a fencer would wear more armor on one side" I'm pretty sure that's exactly what they did/do lol

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Icon
Overgrowth
Platforms
Windows, Mac, Linux
Developer & Publisher
Wolfire Games
Contact
Send Message
Homepage
Wolfire.com
Release date
Game watch
Start tracking
News
Browse
News
New
Post news
Share
Related Games
Overgrowth
Overgrowth Adventure
Related Engines
Phoenix Engine
Phoenix Engine Commercial
Related Groups
Wolfire Games
Wolfire Games Developer & Publisher