Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report content RSS feed New Overgrowth a188 video devlog

Check out David's latest Overgrowth devlog featuring more scriptable hotspots for challenge levels.

Posted by on

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Bag drop sounds
- Hotspots can detect item enter/exit
- Collection objective
- Collection hotspots
- Added 'collectable' item type

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Comments
CloneWarrior85
CloneWarrior85

Really sweet update, and ouch in the end >.<

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Undisputed_91
Undisputed_91

Nice progress, and fun fact: You let the rabbit fall to his death at the end, next thing my eyes trail to...report abuse button XD (though I guess the rabbit's used to it already)

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JarroFire
JarroFire

Nice Work Team Wolfire :) keep it up :)

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daneco
daneco

Greatest game EVA!!!!!!!!!!! :'D
You guys keep on surprising with every update. :D

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pfannkuchen_gesicht
pfannkuchen_gesicht

(buried)

never heard of a game called "EVA".
What is it about?

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Warrow
Warrow

Congrats, man! You win the "About as Funny as Cot Death" award!

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Hell_Diguner
Hell_Diguner

eva: texting slang, a contraction of the word "ever"

Moral of the story (#1): Use poor grammar and spelling. The first person who understands but attempts to use sarcasm and/or satire to slander said poor grammar will be downvoted by people who misinterpret the joke for foolishness or naïveté.

Moral of the story (#2): Be more careful when using sarcasm in purely written form. On the internet, it's usually easier to say things literally than explain yourself later.

For those that still don't understand the joke pfannkuchen_gesicht was attempting, here's an example: Hyperboleandahalf.blogspot.com

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jakejakejake55
jakejakejake55

lol at the end face plant

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Bradburst45
Bradburst45

I already pre-ordered the game and i loved it the only thing is its really laggy and it wont let me change graphics setting to low (graphics arent to important to me) so is it possible to even change them i hope someone here will tell me by the way AWSOME UPDATE i cant wait to till full release (hopefully multiplayer :O)

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theM3nace
theM3nace

Check in the spf forums.

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BluishGreenPro
BluishGreenPro

Nice update! Really can't wait to see what kinds of levels are crafted with these objective types.

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Hell_Diguner
Hell_Diguner

Splat

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hulk0
hulk0

I'm not sure in which direction you are trying to go with this game... The description says it's a 3rd person action-adventure, though so far after all those updates the adventure aspect remains to be seen... What you have so far looks like nothing more than a 3rd person melee combat game.

So far what i have seen is a tech demo of a (actually pretty nice) engine with rabbits and wolves, running, jumping around with some pretty nice fighting in sparse, lifeless levels, where nothing else is going on. Level design is pretty much not existent and gameplay other than jumping around, fighting and climbing, well, there simply isn't.

No offense but this is just not worth my 30 bucks, i like to be proven different though. Maybe i'm convinced if you're going to show some actual gameplay. Fighting with knives and parkouring around in a lifeless world is not gameplay.

At the current state of this "game" (it's really more of a engine tech demo) that indicates to me that you're developing an adventure. For an adventure, I'd expect some real game design, a great story, interesting characters. FYI, the prototypes of what you would call modern action-adventure games are:
Beyond Good and Evil
Tomb Taider
Assassins Creed

You could use these games as an inspiration.

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Atlasfield
Atlasfield

A green troll. ¬¬

Leave in peace the team, they are working so hard, and in the same time they are experimenting.

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xalener
xalener

So they're gonna have every gameplay element in place before the systems that support it? Nice.
I don't think you know how this works.

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