Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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New features including scriptable HUD images, a versus mode HUD with scripted sound and animation, improved versus camera tilt, improved support for more than one controller, controller settings live update, 'threat' poses when holding attack key, experimental 'multiple lives' damage model, and more!

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Added scriptable HUD images
- Added versus mode HUD with scripted sound and animation
- Improved versus camera tilt
- Improved support for more than one controller
- Controller settings live update
- Fixed leg stretching when characters collide
- Added some 'threat' poses when holding attack key
- Testing out 'multiple lives' damage model
- Fixed problem with non-square compressed textures
- Fixed bug when level resets while one character is standing on another
- Characters look at defeated enemies

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Comments
CloneWarrior85
CloneWarrior85

"aaaaaaaaahhhhhhhhhhhh" *runs in circles*

Really good update :D Love the stance ^^

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Angerfist219
Angerfist219

nice head stomp!

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Otreum
Otreum

Haha, that was a fun little update, the side view combat is a great idea that could be expanded upon in a big way, however perhaps make it a little more difficult to die :P

Also, have fun at GDC guys, hopefully your combat demo gains plenty of attention, i'm sure it will :D

Loved the last part too, it reminded me a little of Serious Sam actually :P

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Atlasfield
Atlasfield

1:35 Epic Bunny Moment!! x3

I feel weird see a hud in this game, but the style is very cool... Mmm, I was wondered if the team will implement a radar like Lugaru.

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bikkebakke
bikkebakke

1:36 - FATALITY

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RoboTyphoon
RoboTyphoon

looks so nice!

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Renay
Renay

that jump head stomp was so epic

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Arcones
Arcones

Frikin' awesome beatdown there O_O

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BluishGreenPro
BluishGreenPro

That's brilliant! You've done so much work up to this point that all you needed to add was a HUD to the game and it's ready to play in that mode! Also, as a fan of Mario and Luigi: Bowser's inside story, I think the animation ques are a great touch.

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SPTX
SPTX

AAAAAAAAAAAAAAAAH!

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luch174
luch174

sweet guys! Loving this update. Its coming along nicely. Look forward to the next!

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codinpsycho
codinpsycho

Amazing man...thats just dope...awesome...!!

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[RO]ManiaCX
[RO]ManiaCX

How can i try the versus mode with the new HUD?

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7Soul
7Soul

I'm really into this fighting system. It's like samurai fighting, if you touch the other person, you win. That allows for fast paced combat and you need to master your defensive skills as much as your offensive.

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Halfmoon
Halfmoon

I wish you guys are on Steam already.

Also with Valve working on the console, you guys plan on putting this game on it?

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=Dre@meR-
=Dre@meR-

Valve is NOT working on the console

Reply Good karma Bad karma+1 vote
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