Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.
Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.
Be sure to watch it in HD!
The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):
- Initial guard voice test
- Ctrl-o to load parallax scene and play camera animation
- New heavy footsteps for wolf
- Fixed problem with weapons with tangent normal maps
- Can import and play back Blender camera animations
- Editor camera exposed to scripting
- Sound label display to display all sound paths
- Jumping on alternate legs
- Loading and displaying parallax scenes with depth sort
Thanks as always for all the support! See you guys in IRC and the forums.
Also, feel free to support us by preordering Overgrowth!
Track us on ModDB (visit our page)
FEE FIE FO FUM. Sweet, new sounds week.
Now all we need is some cool...Other stuff.
I dunno, Overgrowth basically looks like one of the best things ever.
That's awesome! Who did you get to do the voicework for the rabbit guard? Is it stock stuff you downloaded online... or is it David??
ZOMG! Easter Egg Idea --> Place a rabbit in the game that's David!! Hr can be ridiculously overpowered and talk to the player while he's beating him up!
Very Nice. Rabbit is funny).
I always love these videos. Nice additions.
Looking good :D. Some more nice features again.
I WANT IT FOR PS3 NOW :P
Suck it up and just buy a decent computer.
Down with the consoles.
I don't think he's the one who needs to suck it up.
I think that for the wolves you should actually blend wolf sounds/growls over traditional voice acting. That might achieve a nice effect.. i mean, i dont think you would be intimidated by a rabbit squeaking as it attempted to punch me in the face. Obviously wolves are much bigger than rabbits, so they should sound more intimidating as well :]
What exactly is parallax animation?
Create multiple 2D image layers, and pan/zoom them around to create the appearence of 3D movement.
There better be one that sounds like Peppy from Star Fox (and/or allow us to import our own enemy/friendly sounds).
I noticed that Wolfire didn't exactly specified a "recommended" system requirements to handle alpha... For some reason I think until it is optimized, the requirements are a bit higher than you would think.
an mmo in this universe would be really great imo
"lucky shot"
No. **** that. NO.
DO NOT.