Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
David created this video showing how the character animations looked before they were more polished (still not done yet) the results are quite interesting!
Posted by jeffr on Apr 6th, 2011
A while ago I posted a video of half-done character physics, showing how intermediate stages of development can look very strange. Here's another video showing some early attempts at skinning, which is the process of attaching the character model to the animation bones:
Be sure to watch it in HD!
I hope you like it! A lot of these accidents could fit in well with an entirely different art direction, like one based on Dali's spindle-legged elephants or derezzed Tron characters.