Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Sword Model
view previous next
Post comment Comments
mflux Dec 6 2008, 10:24pm says:

Seems like some UV space is waster but all-in-all really spectacular work.

+2 votes     reply to comment
AlCool Dec 6 2008, 11:02pm says:


+1 vote     reply to comment
ShadowWolf93 Jan 1 2009, 9:41am says:


+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


"When I started work on this sword, I decided I wanted something that looked original but still functional. After experimenting I came up with this shape. The extended handle on the back of the blade is so that a hand can be moved up for extra leverage when pressing the sword after a strike, or if the blade gets stuck.

The model is only using 238 triangles."

Image Details
Dec 6th, 2008
Embed (big)
Report Abuse
Report media
Add Media
Members only