OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Beach Assult - OverDose WIP 2 (view original)
Beach Assult - OverDose WIP 2
embed
share
view previous next
 
Post comment Comments
Kenn_Edwards
Kenn_Edwards Dec 14 2011, 7:07am says:

Awesome...lol

+4 votes     reply to comment
Epic_Duck
Epic_Duck Dec 14 2011, 9:09am says:

Kick-***

+3 votes     reply to comment
rabyte
rabyte Dec 14 2011, 10:05am says:

Looking kick-***!!

+1 vote     reply to comment
Crystan
Crystan Dec 14 2011, 10:43am says:

Impressive!

+1 vote     reply to comment
SinisterExaggerator
SinisterExaggerator Dec 14 2011, 11:37am says:

so is overdose basing maps off rtcw because that looks amazing

+1 vote     reply to comment
Gavavva
Gavavva Dec 14 2011, 2:26pm replied:

I'm not a mapper, I'm a bit **** at it to be fair, so I wanted to make something I can not so much copy, but more so "evolve" from, you know? OverDose can have as many new maps as people want (Once people start mapping for it other than me) but atm, I wanted something I could get done a little easier without thinking about balance etc. Its all already done, see.

+1 vote     reply to comment
SinisterExaggerator
SinisterExaggerator Dec 15 2011, 6:38pm replied:

its ok i really like it as it gives me a sense of nostalgia as i used to play Wolfenstien Enemy Territory alot. Its also interesting and unique recreation as you said an evolution it was one of the reasons i have watched overdose from the start back when u reimagined the shed on ET's fueldump map

+1 vote     reply to comment
Hell_Diguner
Hell_Diguner Dec 14 2011, 5:17pm says:

Seeing some of the details, I was surprised to see in the description that you haven't applied decals yet.

+1 vote     reply to comment
fragfest2012
fragfest2012 Dec 14 2011, 8:44pm says:

A little lacking in static meshes, but otherwise it looks good.

0 votes     reply to comment
Gavavva
Gavavva Dec 15 2011, 5:43am replied:

Did we read...? Its like, it says in two places....?

+1 vote     reply to comment
Gavavva
Gavavva Dec 15 2011, 9:35am says:

Oops... I just noticed these pics were taken on lower quality than Ultra, and no bloom... :p

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

This is a work in progress screenshot. No decals, map models or effects are shown at this time, and thus the screen appears quite under detailed. The map will also have a foliage pass on it, so it will be full of ivy, shrubs and the like.

Image Details
Type
Entertainment
Date
Dec 14th, 2011
By
Gavavva
Size
1600×1800
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only