A defense group residing on a space station orbiting Terra get contracts to defend worlds from invasions and destruction!

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Time to restructure. I will be making new original ART files, thus maps are going to be scrapped and outdated.

Posted by scott_aw on Jun 8th, 2014

I realize that in the next step of recreating the ART files and minding the landmines that are precoded sprites, I will also have to start the maps all over again.

This is fine as the previous ART texture order was less than desirable. I will be making completely new ones that should be more compatible and easier to handle in future development of the game.

I will also be scrapping all the maps and starting anew with the new set of ART files. This will make future progress much easier to deal with. Also more pieces of art and voxels need to be produced to help make the environment more varied.

All this said, I will be releasing a new demo soon of all the progress up to the point. None of these maps will be usable in future versions of the game. The new demo will feature 2 additional weapons, the beginnings of NPC interaction, and some large areas to explore. I will also post a video playthrough of the progress before I restart.

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Orbital Contract Defense
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Windows, Mac, Linux
Developed By
scott_aw
Engine
EDuke32
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Release Date
TBD
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