A defense group residing on a space station orbiting Terra get contracts to defend worlds from invasions and destruction!
With NPC dialog code started, and more voxel models created, progress is picking up steam.
Using Editart to create new replacement art files, and other details regarding packaging.
I took a little time off from working on this, but now I'm back to it. Also a recent change in the EDuke32 engine dev now allows for Lua scripts to be...
First round of enemy aerial combat testing, and upcoming mini-boss work.
Recoding items so their hi-values represent their purchase cost.
While a lot of objects in the game can be destroyed, some of them are considered owned and you'll be charged for damaging/destroying property. Likewise...
Testing flybys of enemy ships launching new model versions of rockets.
Some additional effects and sprite replacements. Featuring an original fire sprite animation.
Demonstrating using a voxel model as a shell to Duke3d's subway train system.
Displaying the southern flooded city features, terra's possible map total and other small changes.
First two maps of the game are in the final phases of completion, additional map and objects...
Details on whats been done, whats to do, and other such developing related stuff.