A defense group residing on a space station orbiting Terra get contracts to defend worlds from invasions and destruction!
level design completed for the first terra map, aside from some touch ups and minor details.
first terra map complete, basicly
Development updates and progress thus far. Using Autokey to solve missing Numpad issue and resorting to some old editing methods...
shipping on...
First two maps are nearing completion with additional models and some updated artwork.
first world progress
Well the last two months were uneventful as I've begun working a new job recently that combines late nights with travel.
delays and progress
Progress of recreating the first two maps is underway, the Solista Space Station and the Cargo Depot on the Planet Terra.
redesign and additional effects
Time to restructure. I will be making new original ART files, thus maps are going to be scrapped and outdated.
restructuring time
With NPC dialog code started, and more voxel models created, progress is picking up steam.
npc dialogs and more voxels
Using Editart to create new replacement art files, and other details regarding packaging.
rebuilding art files, adding new textures
I took a little time off from working on this, but now I'm back to it. Also a recent change in the EDuke32 engine dev now allows for Lua scripts to be...
back from 'vacation'
First round of enemy aerial combat testing, and upcoming mini-boss work.
blasting enemy ships
Recoding items so their hi-values represent their purchase cost.
simple store system
While a lot of objects in the game can be destroyed, some of them are considered owned and you'll be charged for damaging/destroying property. Likewise...
vandalism and murder, fines and punishment.
Testing flybys of enemy ships launching new model versions of rockets.
flyby highway test
Some additional effects and sprite replacements. Featuring an original fire sprite animation.
fire and blast marks
Demonstrating using a voxel model as a shell to Duke3d's subway train system.
get aboard the voxel train...
Displaying the southern flooded city features, terra's possible map total and other small changes.
southern zone, terra construction
First two maps of the game are in the final phases of completion, additional map and objects...
two maps near finished.
Details on whats been done, whats to do, and other such developing related stuff.
current state of being
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