A defense group residing on a space station orbiting Terra get contracts to defend worlds from invasions and destruction!

Delays and progress

Delays and progress

Sep 17, 2014 0 comments

Well the last two months were uneventful as I've begun working a new job recently that combines late nights with travel.

Tool time

Tool time

Jul 20, 2014 0 comments

Designing a tool suite for the game and general Duke3d modding.

Redesign and Additional effects

Redesign and Additional effects

Jun 25, 2014 0 comments

Progress of recreating the first two maps is underway, the Solista Space Station and the Cargo Depot on the Planet Terra.

Restructuring Time

Restructuring Time

Jun 8, 2014 0 comments

Time to restructure. I will be making new original ART files, thus maps are going to be scrapped and outdated.

NPC dialogs and more voxels

NPC dialogs and more voxels

Nov 27, 2013 0 comments

With NPC dialog code started, and more voxel models created, progress is picking up steam.

Rebuilding art files, adding new textures

Rebuilding art files, adding new textures

Oct 30, 2013 0 comments

Using Editart to create new replacement art files, and other details regarding packaging.

Back from 'vacation'

Back from 'vacation'

Sep 12, 2013 0 comments

I took a little time off from working on this, but now I'm back to it. Also a recent change in the EDuke32 engine dev now allows for Lua scripts to be...

Blasting Enemy Ships

Blasting Enemy Ships

Mar 30, 2013 0 comments

First round of enemy aerial combat testing, and upcoming mini-boss work.

Simple Store system

Simple Store system

Mar 21, 2013 0 comments

Recoding items so their hi-values represent their purchase cost.

Vandalism and Murder, fines and punishment.

Vandalism and Murder, fines and punishment.

Mar 16, 2013 4 comments

While a lot of objects in the game can be destroyed, some of them are considered owned and you'll be charged for damaging/destroying property. Likewise...

Flyby Highway Test

Flyby Highway Test

Mar 12, 2013 0 comments

Testing flybys of enemy ships launching new model versions of rockets.

Fire and Blast marks

Fire and Blast marks

Mar 6, 2013 0 comments

Some additional effects and sprite replacements. Featuring an original fire sprite animation.

Get aboard the voxel train...

Get aboard the voxel train...

Jan 13, 2013 0 comments

Demonstrating using a voxel model as a shell to Duke3d's subway train system.

Southern zone, Terra construction

Southern zone, Terra construction

Jan 3, 2013 0 comments

Displaying the southern flooded city features, terra's possible map total and other small changes.

Two maps near finished.

Two maps near finished.

Dec 27, 2012 0 comments

First two maps of the game are in the final phases of completion, additional map and objects...

Current state of being

Current state of being

Dec 13, 2012 0 comments

Details on whats been done, whats to do, and other such developing related stuff.

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Orbital Contract Defense
Platforms
Windows, Mac, Linux
Developed By
scott_aw
Engine
EDuke32
Contact
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Official Page
Gamejolt.com
Release Date
TBD
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