A defense group residing on a space station orbiting Terra get contracts to defend worlds from invasions and destruction!
Development updates and progress thus far. Using Autokey to solve missing Numpad issue and resorting to some old editing methods...
First two maps are nearing completion with additional models and some updated artwork.
Well the last two months were uneventful as I've begun working a new job recently that combines late nights with travel.
Designing a tool suite for the game and general Duke3d modding.
Progress of recreating the first two maps is underway, the Solista Space Station and the Cargo Depot on the Planet Terra.
Time to restructure. I will be making new original ART files, thus maps are going to be scrapped and outdated.
With NPC dialog code started, and more voxel models created, progress is picking up steam.
Using Editart to create new replacement art files, and other details regarding packaging.
I took a little time off from working on this, but now I'm back to it. Also a recent change in the EDuke32 engine dev now allows for Lua scripts to be...
First round of enemy aerial combat testing, and upcoming mini-boss work.
Recoding items so their hi-values represent their purchase cost.
While a lot of objects in the game can be destroyed, some of them are considered owned and you'll be charged for damaging/destroying property. Likewise...
Testing flybys of enemy ships launching new model versions of rockets.
Some additional effects and sprite replacements. Featuring an original fire sprite animation.
Demonstrating using a voxel model as a shell to Duke3d's subway train system.
Displaying the southern flooded city features, terra's possible map total and other small changes.
First two maps of the game are in the final phases of completion, additional map and objects...
Details on whats been done, whats to do, and other such developing related stuff.