A defense group residing on a space station orbiting Terra get contracts to defend worlds from invasions and destruction!

Report RSS Fire and Blast marks

Some additional effects and sprite replacements. Featuring an original fire sprite animation.

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Here's a short video showing new fire sprites and resulting blast marks from destroying large equipment/vehicles.

Also the small fire sprite from my previous game has been added into the mix as a smaller type of fire, possibly be used in making the flamethrower and other effects.

Map-wise, I'm currently working on the highway level, which will complete the connection between 7 maps, it leads to the flooded city, contains a flooded tunnel and dam area. Which once the basic of this level are done I'll begin working on ship flybys that shoot lasers and drop bombs. I most likely replace the ship design and add a bomber type ship, separating them. Video of that when I get it working.

Took me a little while to get the fire to function how I wanted, however I'm thinking of changing the smoke so it goes dark to light, and higher. Also I'll be create a huge fire animation, which replaces the third fire actor. I believe there is only three, excluding the floor-fire shooters.

I'm also considering the idea of voxel lightning, sparks, arcs and what not, might be cool.

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Orbital Contract Defense
Platforms
Windows, Mac, Linux
Creator
scott_aw
Engine
EDuke32
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Gamejolt.com
Release date
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