OpenTomb is a cross-platform reimplementation of classic Tomb Raider 1—5 engines.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Seamless mipmapping, AF and AA (view original)
Seamless mipmapping, AF and AA
embed
share
view previous next
 
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

With latest Cochrane's bordered texture atlas implementation, it's now possible to safely use mipmapping, anisotropic filtering and antialiasing! No edge bleeding (seams) occur between texture tiles!

Image Details
Type
Demonstration
Date
Aug 1st, 2013
By
Lwmte
Size
1366×708
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only