OpenTomb is a cross-platform reimplementation of classic Tomb Raider 1—5 engines that were developed by now defunct Core Design. The project does not use any old Tomb Raider source code, because all attempts to retrieve sources from Eidos / Core were in vain. Instead, everything is being developed completely from scratch. However, OpenTomb uses certain legacy routines from such unfinished open-source projects as OpenRaider and VT project (found at icculus.org), plus it incorporates some code from Quake Tenebrae. OpenTomb supports not only classic Tomb Raider levels, but also custom levels built with TRLE and Dxtre3d level editors.

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Media RSS Feed Report media Triggers and entity test: City of Vilcabamba
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Description

This is the first test of trigger and item interaction in OpenTomb. All entity triggering code is done in Lua. At the end of the level, puzzle hole meshswap is not yet implemented, that's why it stays the same after "idol insertion".

Video Details
Type
Demonstration
Date
Apr 14th, 2014
By
Lwmte
Length
03:47
Filename
trigs2.avi
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