OpenTomb is a cross-platform reimplementation of classic Tomb Raider 1—5 engines.
Lots of things happened in our community lately - thanks to our new contributors, engine development entered into rapid development phase. In the last...
big changes! refactoring, spawning entities, ragdolls and more
After long delay, we introduce three milestones at once: new collision approach, which resembles classic (yet optimized) Tomb Raider room collision, quicksand...
new collision approach, quicksand and inventory features
At last, OpenTomb now features actual triggers and interactive keyholes and puzzleholes.
milestone: triggers and item interaction implemented!
An important update in latest OpenTomb revision — support for animation commands.
animcommands are now supported!
This article describes the process of making OpenTomb sources work within Code::Blocks development environment.
how to compile opentomb in windows using code::blocks ide
Now OpenTomb fully supports joystick, control mapping and sprint!
joystick support, control mapping and sprint
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