OpenTomb is being developed by Konstantin Chistyakov (TeslaRus), with contributions by many TR community members. If you think that you can also contribute to project — please contact us! There are many things to do: triggers, entity system and interaction, graphic enhancements and GUI.

Credits:

TeslaRus — lead programmer
ZCochrane — rendering optimizations, Mac port
Lwmte — GUI, sound, controls module, scripting and state optimizations
pmatulka & vobject — Linux port
Gh0stBlade — renderer fix-ups, gameflow scripting integration
Saracen — renderer, lighting system

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OpenTomb

OpenTomb

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OpenTomb is a cross-platform reimplementation of classic Tomb Raider 1—5 engines.

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