OpenTomb is a cross-platform reimplementation of classic Tomb Raider 1—5 engines.
OpenTomb is being developed by Konstantin Chistyakov (TeslaRus), with contributions by many TR community members. If you think that you can also contribute to project — please contact us! There are many things to do: triggers, entity system and interaction, graphic enhancements and GUI.
TeslaRus — lead programmer
ZCochrane — rendering optimizations, Mac port
Lwmte — GUI, sound, controls module, scripting and state optimizations
pmatulka & vobject — Linux port
Gh0stBlade — renderer fix-ups, gameflow scripting integration
Saracen — renderer, lighting system