OpenTomb is a cross-platform reimplementation of classic Tomb Raider 1—5 engines.

Report article RSS Feed Joystick support, control mapping and sprint

Now OpenTomb fully supports joystick, control mapping and sprint!

Posted by Lwmte on Jul 24th, 2013

Now OpenTomb fully supports joystick (with analog input), control mapping and sprint (for TR3 and above)! Please note that currently we have no force feedback support, as OpenTomb uses SDL 1.2 for a moment, but migration to SDL 2.0 should be easy.

Also, there is a basic wade support (TR2 and above), but it's a bit glitchy yet.

Overall changes for latest revision are:

  • Controls: added fully configurable control mapper
  • Controls: all control functions are now in separate controls.cpp/h module
  • Controls: joystick support
  • Gameplay: added sprint (TR3+), climb-to-crouch (TR3+) and wade (TR2+)
  • Gameplay: added jump rolls

You can get latest version at Sourceforge.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
OpenTomb
Platforms
Windows, Mac, Linux
Engine
Custom Built
Contact
Send Message
Official Page
Opentomb.org
Release Date
TBD
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
OpenTomb
OpenTomb Single Player Adventure
Related Engines
Custom Built
Custom Built Commercial Released Sep 1, 2007
Related Groups
OpenTomb developers
OpenTomb developers Developer & Publisher with 3 members