OpenTomb is a cross-platform reimplementation of classic Tomb Raider 1—5 engines.

Post news Report content RSS feed Joystick support, control mapping and sprint

Now OpenTomb fully supports joystick, control mapping and sprint!

Posted by on

Now OpenTomb fully supports joystick (with analog input), control mapping and sprint (for TR3 and above)! Please note that currently we have no force feedback support, as OpenTomb uses SDL 1.2 for a moment, but migration to SDL 2.0 should be easy.

Also, there is a basic wade support (TR2 and above), but it's a bit glitchy yet.

Overall changes for latest revision are:

  • Controls: added fully configurable control mapper
  • Controls: all control functions are now in separate controls.cpp/h module
  • Controls: joystick support
  • Gameplay: added sprint (TR3+), climb-to-crouch (TR3+) and wade (TR2+)
  • Gameplay: added jump rolls

You can get latest version at Sourceforge.

Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
OpenTomb
Platforms
Windows, Mac, Linux
Engine
Custom
Contact
Send Message
Homepage
Opentomb.org
Release date
Game watch
Start tracking
News
Browse
News
New
Post news
Share
Related Games
OpenTomb
OpenTomb Adventure
Related Groups
OpenTomb developers
OpenTomb developers Developer & Publisher