OpenTomb is a cross-platform reimplementation of classic Tomb Raider 1—5 engines.

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Now OpenTomb fully supports joystick, control mapping and sprint!

Posted by Lwmte on Jul 24th, 2013

Now OpenTomb fully supports joystick (with analog input), control mapping and sprint (for TR3 and above)! Please note that currently we have no force feedback support, as OpenTomb uses SDL 1.2 for a moment, but migration to SDL 2.0 should be easy.

Also, there is a basic wade support (TR2 and above), but it's a bit glitchy yet.

Overall changes for latest revision are:

  • Controls: added fully configurable control mapper
  • Controls: all control functions are now in separate controls.cpp/h module
  • Controls: joystick support
  • Gameplay: added sprint (TR3+), climb-to-crouch (TR3+) and wade (TR2+)
  • Gameplay: added jump rolls

You can get latest version at Sourceforge.

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