Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

Report RSS Playtest 20141020

Our third release candidate for an upcoming stable one includes improvements towards the spectator mode and the Lua API for more and better scripted missions.

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Hot on the heels of last week’s playtest-20141012, we have just released a third and (hopefully) final playtest in preparation for our stable Halloween release next weekend.

Development over the last week has been focused on tidying up loose ends, and includes:

  • An overhauled observer/replay sidebar for the Red Alert mod.
  • An improved (and hopefully more robust) crash-detection mechanism.
  • Improved memory usage over the previous playtests.
  • Further improvements to our new Lua API, and the removal of the old API.
  • Further improvements to our packaged single-player missions.
  • Additional minor polish improvements and bug fixes.
Please take this playtest out for a spin and report any and all problems on our bug tracker!

Improved mission dialogThe observer/replay sidebar in the RA mod has been rebuilt to match the new player sidebars.

Improved mission dialogThe RA mod now includes the “Monster Tank Madness” mission. Can you evacuate Dr Demitri in time?

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