Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

Report RSS Playtest 20140525

A new playtest that serves as a release candidate for a new upcoming stable version of OpenRA, the Open Source re-implementation of Westwood's 2D RTS engine that powers classics such as Command & Conquer: Red Alert, Tiberian Dawn and Dune 2000.

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We have just released playtest-20140525, which is the first release candidate for our upcoming June release.

The focus of this playtest has been improving our low-level engine code, but there have been a few nice player-facing improvements, too:

  • Fixed the shellmap issues that were present in the previous playtest.
  • Added a “Battlefield News” indicator, so we can keep you up to date on with the latest community news.
  • Further improvements to the lobby and replay interfaces.
  • Significant reductions in load time.
  • More balance improvements!
  • More bug fixes!

The full list of changes compared with holiday release is available on our wiki.

This announcement is briefer than usual: as the final release only a couple of weeks away, we have decided to save the usual set of screenshots and details for the proper release announcement.

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Templarfreak
Templarfreak - - 6,721 comments

Some nice improvements. ^^

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