Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.
Dune II file formats, spice with soft edges, new hotkeys, dangerous Tiberium visceroids and a stable release soon!
Posted by Milanium on Dec 8th, 2013
This is a release candidate playtest. We have worked hard on the development branch, and believe that it is now stable enough for a new release. Thanks to everyone who helped testing and reported bugs! Along with fixes and performance improvements, we have introduced a few small new features into this build:
As usual, the changelog contains all the details, including a list of changes that affect maps and mods. If you run into any issues or have any feedback then you can create a ticket on our Github issue tracker or find us on IRC.
We now support most of the Dune II file formats. This is a screenshot from an unofficial fan project showing off our new asset browser and SHP(D2) sprites.
The soft edges in Dune 2000 spice tiles are now rendered properly.
Our command-line based modding tools may look scary, but they are very powerful and supported on Windows, OSX, and Linux. All we need is proper manuals and tutorials to get people started. The new OpenRA Documentation Project aims to solve this.