Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.
Password protected games, global in-game chat via IRC, translations, balancing, bug-fixes.
Posted by Milanium on Oct 19th, 2013
We have just released a new playtest which enhances our September release with the foundations for the next great release. The playtest-20131019-5 build is available from the download page.These playtest builds provide a snapshot of our current development for feedback by our testers. You can help shape the future of OpenRA by testing these builds and reporting bugs or simply letting us know what you think.
The main changes in this development build are:
See the changelog for more details on the playtest changes.
If you have been active in our IRC channel or forum you will already know about the 2v2 C&C tournament this coming weekend (26 - 27 October). If this is the first you’ve heard about it, head over to the forum post to join!