Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.
This is a release candidate playtest. Get your unfair advantage by playing it before everyone else to adjust your strategies first. Please also don't forget to report bugs you encounter to us.
Posted by Milanium on Sep 2nd, 2013
Please file a report at the OpenRA bug tracker or talk to us in our IRC channel #openra (webchat). It is also a good place to find players for our unstable playtest releases the masses keep the fingers of.
Appearently not much as we are in feature freeze.
Red Alert 2 and Tiberian Sun mods, but that does not stop me from posting awesome screenshots taken from developer test builds to tease you to hell. Don't expect this to be included in the release as it is far from stable and polished. However you can already use VXL and SHP(TS) for your own mods!