Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.
More game options, an improved music player widget and work towards the new world coordinate subsystem which enables optional 2.5D support.
Posted by Milanium on Aug 4th, 2013
Please help us test this extensively as a lot of underlying code with regards to shroud/fog as well as how we calculate distances and animate sprites has changed underneath.
Tiberian Sun is on it's way though looking very work-in-progress with terrain and building overlays still missing and old placeholder widget graphics being used:
It is therefore not packaged yet and only available from our development repository.