Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

Report article RSS Feed Playtest 20130713

Fixes and improvements plus some nice community contributed pixel art for mappers with an eye for details.

Posted by Milanium on Jul 13th, 2013

We had to re-release because of a known issue with the recent restriction of packet sizes. Please download playtest-20130713-2.

Changelog

  • Overhauled lobby layout.

  • Added a new mine for gems.
  • Added new Russian and Asian house as well as rice field.

  • Added several community created map decorations like utility poles, ammo crates and tank traps for mappers with attention to detail.

  • Fixed infantry not being able to attack units from some angles.
  • Added hospital tech structure that allows infantry to auto-heal.
  • Added dinosaurs as buildable units from the C&C Biolab.


  • Red Alert Mammoth tank build time reduced to 36 seconds.
  • Tesla coil price reduced to $1200 and firing delay increased.
  • Added starting units configuration to the C&C lobby (MCV only, light support, heavy support).
  • Improved dog attack behavior.
  • Fixed missing Dune 2000 weapon sounds.
  • Fixed Dune 2000 statistics tracking.
  • Disabled bots on several maps where they don't work well.
  • Fixed exploit related to support aircraft.
  • Significant improvements to pathfinder performance when ordering units to areas they cannot reach.
  • Added giant ants and larvae as well as zombie creep actors.


  • Added huge island map Athena

Developer Notes

To everyone who wants to submit source code patches: we now support EditorConfig and StyleCop.


Post comment Comments
Templarfreak
Templarfreak Jul 14 2013, 1:00am says:

I think as far as coding goes, you guys need to fix the C&C Dll. It doesn't let you go as far as you can with the RA1 mod, where you can have seperate UIs per side, and you can't add a ship button either.

Or at least if you can do this, I haven't figured it out.

+2 votes     reply to comment
Scott_NZ
Scott_NZ Jul 14 2013, 1:34am replied:

You can do just as much in the C&C mod. Can you elaborate on your problems?

+2 votes     reply to comment
Jagreaper
Jagreaper Jul 14 2013, 6:09am says:

Damn, Now we're going to have Zombies in RA1? I can only imagine what kinda Solo/Co-op mission you could have with that.

+3 votes     reply to comment
SeriousToni
SeriousToni Jul 16 2013, 1:49am says:

I really like the unit pictures :)

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
OpenRA
Platforms
Windows, Mac, Linux
Developer & Publisher
OpenRA developers
Engine
Westwood 2D
Contact
Send Message
Official Page
Open-ra.org
Release Date
Released Sep 19, 2010
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
OpenRA
OpenRA Indie Single & Multiplayer Real Time Strategy
Related Engines
Westwood 2D
Westwood 2D Proprietary Released Aug 30, 1995
Related Groups
OpenRA developers
OpenRA developers Developer & Publisher with 10 members