Fixes and improvements plus some nice community contributed pixel art for mappers with an eye for details.
Posted by Milanium on Jul 13th, 2013
We had to re-release because of a known issue with the recent restriction of packet sizes. Please download playtest-20130713-2.
- Added a new mine for gems.
- Added new Russian and Asian house as well as rice field.
- Added several community created map decorations like utility poles, ammo crates and tank traps for mappers with attention to detail.
- Fixed infantry not being able to attack units from some angles.
- Added hospital tech structure that allows infantry to auto-heal.
- Added dinosaurs as buildable units from the C&C Biolab.
- Red Alert Mammoth tank build time reduced to 36 seconds.
- Tesla coil price reduced to $1200 and firing delay increased.
- Added starting units configuration to the C&C lobby (MCV only, light support, heavy support).
- Improved dog attack behavior.
- Fixed missing Dune 2000 weapon sounds.
- Fixed Dune 2000 statistics tracking.
- Disabled bots on several maps where they don't work well.
- Fixed exploit related to support aircraft.
- Significant improvements to pathfinder performance when ordering units to areas they cannot reach.
- Added giant ants and larvae as well as zombie creep actors.
- Added huge island map Athena
To everyone who wants to submit source code patches: we now support EditorConfig and StyleCop.