Changelog
- Added openra.ipdx.ru to the mirror list to fetch game assets and some Windows installer dependencies. (Thanks to xaionaro!)
- Fixed husks were not rendered under other actors.
- Added filters and ping to game server browser.
- Fixed enemies showing on minimap under fog (regression).
- Changed `random map` button in RA moved into map-chooser.
- Fixed bogus shroud disable when using developer mode (was clobbering every client's RenderedPlayer to the player who was setting their cheat).
- Changed syncreport.log are now more verbose dumping fields of all values for easier debugging.
- Changed C&C making repair bay cheaper since it does not unlock new units. Lowered HP.
- Changed C&C shortened construction yard cooldown 5 -> 4 secs.
- Fixed crash in ObserverShroudSelectorLogic if two players have the same name.
- Changed Desert Shellmap to prevent Allies from destroying Soviet base.
- Changed automatic port forwarding is now enabled by default if all pre-checks end well.
- Changed C&C bridges are indestructible for now until they can be repaired (coming soon).
- Removed some annoyances from the RA temperat shellmap (noisy Cruiser canons and flickering Mig).
- Changed DEBIAN/md5sums permissions to 0644 to silence an lintian error.
- Added unit production and other buildings to desert shellmap, Reworked center of desert shellmap. Adjusted unit balancing.
- Changed C&C build palette:: moved artillery over some more in menu.
- Fixed C&C chinhook returning to base instead of unloading when pressing F.
- Changed C&C sniper range reduced from 7 -> 5.5.
- Changed all C&C explosion numbers have been replaced with descriptive names.
- Fixed shroud for observers observing a player after win/loss.
- Fixed maps/mods can now properly disable fog or shroud (or both).
- Added another badger paradrop to the desert shellmap.
- Fixed selection decorations being drawn behind fog, still displayed to allies & observers.
- Added chinook reinforcements to Desert Shellmap.
- Added support for draggable BackgroundWidgets.
- Fixed more crashes when Mono.Nat fails.
- Added another shellmap for RA with desert theme in Generals style.
- Fixed hotkey conflicts between build palette and world command widget once and for all by requiring the ALT modifier for build orders.
- Fixed render mines properly again and manned empty camo pillboxes in RA temperat shellmap.
Upcoming
- repairable bridges
- Linux repositories
- Dune 2000 rebalancing
C&C Crisis
The modding community recently found out that OpenRA is far easier to play with than binary hacking the originals and started pixeling:
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