Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.
We are currently pumping out new playtests regularly as we want a proper stable release as soon as all known crashes and glitches are gone. Please help us tracking down the remaining problems.
Posted by Milanium on Mar 16th, 2013
The fine people at DesuraNET allowed us to use their state of the art digital delivery system and pushed a first test release for Windows. Thanks! It should resolve dependencies automatically even for Windows so hopefully no more problems when the Creative Labs website is down again and pulling the OpenAL redistributable installer fails. Please report any problems you encounter in the comments or our bug tracker (no private messages please).
The video editors and replay commentators started off a series on YouTube: