Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.
Time for a new round-up about what's getting commited to the OpenRA source code repositories and what is being discussed in the forums and IRC chat.
Posted by Milanium on Jan 12th, 2013
C&C Meets Star Wars has been the one and only total-conversion of C&C: Tiberian Dawn. The effort to port it to OpenRA has begun:
Although the localization framework is not 100% complete, the community already contributed translations. Much appreciated, comrades!
The map editor now has extended support on importing legacy maps which eases the recreation of the original single-player campaign.
Shortcut keys are now user-definable via the settings GUI which makes them more accessible and customizable. (We support hotkeys for quite some time now, but nobody reads manuals...)
Remember the stats screen that has been there in C&C since the beginning. It will be added to the spectator mode showing you live data:
There is an active community painting new sprites for nicer custom maps:
Have a look at Content.open-ra.org which we plan to integrate further into the game itself so it will auto-download user created maps.