Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

Report content RSS feed Coming up in OpenRA

Time for a new round-up about what's getting commited to the OpenRA source code repositories and what is being discussed in the forums and IRC chat.

Posted by Milanium on Jan 12th, 2013

Star Wars Mod

C&C Meets Star Wars has been the one and only total-conversion of C&C: Tiberian Dawn. The effort to port it to OpenRA has begun:

Krush Kill and Destroy

A community member reverse engineered the sprites of the original game files (preview). If you would like to see a KKND mod or help with it's development, join the discussion at the forums.


Although the localization framework is not 100% complete, the community already contributed translations. Much appreciated, comrades!

Legacy Map Import

The map editor now has extended support on importing legacy maps which eases the recreation of the original single-player campaign.


Shortcut keys are now user-definable via the settings GUI which makes them more accessible and customizable. (We support hotkeys for quite some time now, but nobody reads manuals...)


Remember the stats screen that has been there in C&C since the beginning. It will be added to the spectator mode showing you live data:

City buildings

There is an active community painting new sprites for nicer custom maps:

Have a look at which we plan to integrate further into the game itself so it will auto-download user created maps.

Post comment Comments
CJ_COIMBRA Jan 12 2013 says:

This looks outstanding.

+5 votes     reply to comment
Guest Jan 12 2013 says:

KKND2!! I just ****** my pants!

+4 votes     reply to comment
ApornasPlanet Jan 13 2013 says:

This is fantastic!

+3 votes     reply to comment
teslaptak Jan 13 2013 says:

Nyerguds will be pleased.

+4 votes     reply to comment
Nyerguds Jan 19 2013 replied:

You're assuming I wasn't involved in that from the start :P

tbh, OpenRA is a bit too far off the original for my liking. But I definitely don't mind them porting my old SW mod :)

+1 vote     reply to comment
Leicheh Jan 13 2013 says:

I completely forgot about openRA! :O

+3 votes     reply to comment
zypres Jan 13 2013 says:

The feel on the star wars mod is just amazing. The music, the big units (walkers) and the zapping shots are cool...

+1 vote     reply to comment
23-down Jan 16 2013 says:

Indeed epic news.. Especially with KKND that was one of my favorite games as a kid nice work.

Also fantastic news about the new buildings. Don't forget to add a Brandenburg Tor for the last soviet mission. :D

+1 vote     reply to comment
InStars Jan 16 2013 says:

Great stuff!
Looking forward for KKND mod :)

+1 vote     reply to comment
Nyerguds Jan 19 2013 says:

The palette of the icons in the star Wars mod is still messed up.

You have to use the correct icons with the correct palette for C&C1; Desert has a different palette, and thus a different icons set. I'd think implementing the original would've already taught you guys that...

+1 vote     reply to comment
Milanium Author
Milanium Jan 25 2013 replied:

Grumpy Nyerguds could help the young padawans who are not so familiar pushing raw bits and bytes around. :)

+2 votes   reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Windows, Mac, Linux
Developer & Publisher
OpenRA developers
Custom Built
Send Message
Release date
Released 2010
Game watch
Start tracking
Related Games
OpenRA Real Time Strategy
Related Groups
OpenRA developers
OpenRA developers Developer & Publisher with 14 members