Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

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Time for a new round-up about what's getting commited to the OpenRA source code repositories and what is being discussed in the forums and IRC chat.

Posted by Milanium on Jan 12th, 2013

Star Wars Mod

C&C Meets Star Wars has been the one and only total-conversion of C&C: Tiberian Dawn. The effort to port it to OpenRA has begun:


Krush Kill and Destroy

A community member reverse engineered the sprites of the original game files (preview). If you would like to see a KKND mod or help with it's development, join the discussion at the forums.

Translation

Although the localization framework is not 100% complete, the community already contributed translations. Much appreciated, comrades!

Legacy Map Import

The map editor now has extended support on importing legacy maps which eases the recreation of the original single-player campaign.

Hotkeys

Shortcut keys are now user-definable via the settings GUI which makes them more accessible and customizable. (We support hotkeys for quite some time now, but nobody reads manuals...)


Statistics

Remember the stats screen that has been there in C&C since the beginning. It will be added to the spectator mode showing you live data:


City buildings

There is an active community painting new sprites for nicer custom maps:


Have a look at Content.open-ra.org which we plan to integrate further into the game itself so it will auto-download user created maps.

Post comment Comments
CJ_COIMBRA
CJ_COIMBRA Jan 12 2013, 8:12pm says:

This looks outstanding.

+5 votes     reply to comment
Guest
Guest Jan 12 2013, 9:59pm says:

KKND2!! I just ****** my pants!

+4 votes     reply to comment
ApornasPlanet
ApornasPlanet Jan 13 2013, 3:02am says:

This is fantastic!

+3 votes     reply to comment
teslaptak
teslaptak Jan 13 2013, 5:18am says:

Nyerguds will be pleased.

+4 votes     reply to comment
Nyerguds
Nyerguds Jan 19 2013, 8:29pm replied:

You're assuming I wasn't involved in that from the start :P

tbh, OpenRA is a bit too far off the original for my liking. But I definitely don't mind them porting my old SW mod :)

+1 vote     reply to comment
Leicheh
Leicheh Jan 13 2013, 1:44pm says:

I completely forgot about openRA! :O

+3 votes     reply to comment
zypres
zypres Jan 13 2013, 5:42pm says:

The feel on the star wars mod is just amazing. The music, the big units (walkers) and the zapping shots are cool...
Sleipnirstuff.com

+1 vote     reply to comment
23-down
23-down Jan 16 2013, 11:05am says:

Indeed epic news.. Especially with KKND that was one of my favorite games as a kid nice work.

Also fantastic news about the new buildings. Don't forget to add a Brandenburg Tor for the last soviet mission. :D

+1 vote     reply to comment
InStars
InStars Jan 16 2013, 11:22pm says:

Great stuff!
Looking forward for KKND mod :)

+1 vote     reply to comment
Nyerguds
Nyerguds Jan 19 2013, 8:47pm says:

The palette of the icons in the star Wars mod is still messed up.

You have to use the correct icons with the correct palette for C&C1; Desert has a different palette, and thus a different icons set. I'd think implementing the original would've already taught you guys that...

+1 vote     reply to comment
Milanium Author
Milanium Jan 25 2013, 1:55pm replied:

Grumpy Nyerguds could help the young padawans who are not so familiar pushing raw bits and bytes around. :)

+2 votes   reply to comment
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