In Okhlos you lead a mob of tiny-pixel-art Greeks that go around a 3D mythological Greece, destroying everything in its way, crushing gorgons, toppling cyclops and overthrowing gods. The mob will grow with each person that joins: from peasants and philosophers to legendary heroes, all of them will make each mob unique and relentless… if you can control it. You will have lots of different units to assemble a massive mob!


Each unit is unique! And each type of unit will severely affect the mob.
And, of course, you can create lots of mayhem!


Okhlos does not have a release date yet, but we are aiming to release it sometime in early 2015 For PC, Mac and Linux.

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Blog RSS Feed Report abuse Latest News: Atlantian Problems Part I

4 comments by CoffeePower on Dec 10th, 2014

Hey gang!

We’ve been doing a lot of work on the core mechanics of Okhlos and we’re experimenting with quite a few things, some of them a little weird. It’s quite intensive, and coding for all these tweaks and new ideas has been taking up a lot of Sebastian’s time, so in the meanwhile I’ve been designing Atlantis, one of our new game worlds.

We know three basic things about Atlantis: It was circular, it was fictional[citation needed], and it was somewhere in the middle of the Atlantic Ocean.

People tend to imagine Atlantis as an underwater city, since it sank into the Ocean, and we’re running with similar imagery. We’ve ditched the circular part, and are working with the idea that people kept living on it, despite the humidity.

Decorations and ornaments

As we’re running with a water theme I did a few quick google image searches to help me set the mood. I think we ended up with some good design constants for the city:

stock-vector-illustration-featuring-elements-commonly-associated-with-underwater-scenes-194520425
I still regreat not using the dolphin

We’ll have a lot of coral and ferns around the buildings, and tridents as ornaments on the roofs and higher floors.

Ornaments

Foliage

We’re having an ongoing problem designing the foliage and we still haven’t decided how to address it.
These are our current options (any and all feedback is welcome!):

  • No foliage.

As a soaked, inundated city, there should be no foliage. This is a simple approach, and although it makes sense it’s a bit boring. It definitely lacks something.

fol1

  • Rocks, Ferns, and Coral Everywhere.

This option adds quite a bit to the visuals but is rather messy, to the point where it’s not pleasant to the eyes. (Keep in mind, the bamboo is a separate element, and not part of the foliage we’re discussing here.)

fol03

  • Ferns and Coral only

This last option still adds some flair, like the option B, but we took the rocks out of the equation. It looks better and a bit less cluttered, but it still doesn’t feel quite right.

fol2

We’re going to try a few other things for the foliage and we’ll come up with some more options, but we welcome your opinion on the matter. If you want to see Atlantis within the context of the game, there’s a few screenshots below!

screen1
This looks like a fair fight.

screen2
These screenshots were taken from the No Foliage Option

This is it for this week, but there’s still a ton of things about Atlantis that I’d like to talk about in the near future! We’d love to hear your feedback about this new game world, so please let us know what you think!

This article was proofread and edited by @pfque_!

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Post comment Comments  (0 - 10 of 41)
Lemoncreme
Lemoncreme Oct 5 2014, 3:53pm says:

Woah this looks incredible!

+2 votes     reply to comment
RequiemLux
RequiemLux Sep 21 2014, 3:04pm says:

:) looks like a funny game

+2 votes     reply to comment
gamedev12
gamedev12 Sep 2 2014, 11:30am says:

Does anyone else notice on the banner in the top left there is a greek elvis presely?

+2 votes     reply to comment
CoffeePower Creator
CoffeePower Sep 3 2014, 12:57pm replied:

Shhh. He is Incognito.

+1 vote   reply to comment
gamedev12
gamedev12 Sep 6 2014, 3:06pm replied:

Okay, i'll keep quiet.

+2 votes     reply to comment
BiggerBoss
BiggerBoss Aug 29 2014, 3:26am says:

Can't wait to play this!

+3 votes     reply to comment
danreaper
danreaper Aug 23 2014, 3:35am says:

This is epic! Do we have a release date?

+2 votes     reply to comment
SebastianGioseffi Creator
SebastianGioseffi Aug 26 2014, 5:25pm replied:

Our latest estimate puts the release date near March 2015.

+2 votes   reply to comment
Dotdroid
Dotdroid Jul 4 2014, 4:27am says:

This game is a delight. Has a sort of Pikmin feel to it, great job team!

+4 votes     reply to comment
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Okhlos
Platforms
Windows, Mac, Linux
Engine
Unity
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Official Page
Coffeepoweredmachine.com
Release Date
TBD
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Latest tweets from @okhlos, @roketronz, @cpmstudio

RT @facundomounes: plis erreté @TheChopper1209 @roketronz ¡Las últimas 3 horas para Te Juego la Vida! Colaborá en T.co @i

Dec 22 2014, 11:11am by cpmstudio

RT @facundomounes: plis erreté @TheChopper1209 @roketronz ¡Las últimas 3 horas para Te Juego la Vida! Colaborá en T.co @i

Dec 22 2014, 11:11am by roketronz

RT @facundomounes: plis erreté @TheChopper1209 @roketronz ¡Las últimas 3 horas para Te Juego la Vida! Colaborá en T.co @i

Dec 22 2014, 11:11am by okhlos

RT @MegawackyMax: Investigando para mi próximo dibujo para @CpmStudio descubro que Castor y Pollux pueden ser hermanos de Helena de Troya. …

Dec 22 2014, 9:46am by cpmstudio

RT @jupitron: De casualidad sali junto a @tha_rami jugando @Okhlos de @CpmStudio. Mgs shirt guy es Mauricio, dev de Rex Odyssey! T.c

Dec 17 2014, 1:56pm by cpmstudio

RT @jupitron: De casualidad sali junto a @tha_rami jugando @Okhlos de @CpmStudio. Mgs shirt guy es Mauricio, dev de Rex Odyssey! T.c

Dec 17 2014, 1:56pm by okhlos

RT @Tiyuri: Starbound development in a nutshell T.co

Dec 16 2014, 1:15pm by roketronz

La cadena nacional con propagandas dentro de la misma es casi la definición de recursividad.

Dec 15 2014, 6:08pm by roketronz

RT @Julian_Imp: Watching @tha_rami play @CpmStudio game @Okhlos on Saturday. I'm still eagerly awaiting its release, @roketronz! T.c

Dec 15 2014, 4:35pm by cpmstudio

RT @Julian_Imp: Watching @tha_rami play @CpmStudio game @Okhlos on Saturday. I'm still eagerly awaiting its release, @roketronz! T.c

Dec 15 2014, 4:35pm by roketronz

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Okhlos
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