In Okhlos you lead a mob of tiny-pixel-art Greeks that go around a 3D mythological Greece, destroying everything in its way, crushing gorgons, toppling cyclops and overthrowing gods. The mob will grow with each person that joins: from peasants and philosophers to legendary heroes, all of them will make each mob unique and relentless… if you can control it. You will have lots of different units to assemble a massive mob!


Each unit is unique! And each type of unit will severely affect the mob.
And, of course, you can create lots of mayhem!


Okhlos does not have a release date yet, but we are aiming to release it sometime in early 2015 For PC, Mac and Linux.

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Blog RSS Feed Report abuse Latest News: Atlantian Problems Part I

4 comments by CoffeePower on Dec 10th, 2014

Hey gang!

We’ve been doing a lot of work on the core mechanics of Okhlos and we’re experimenting with quite a few things, some of them a little weird. It’s quite intensive, and coding for all these tweaks and new ideas has been taking up a lot of Sebastian’s time, so in the meanwhile I’ve been designing Atlantis, one of our new game worlds.

We know three basic things about Atlantis: It was circular, it was fictional[citation needed], and it was somewhere in the middle of the Atlantic Ocean.

People tend to imagine Atlantis as an underwater city, since it sank into the Ocean, and we’re running with similar imagery. We’ve ditched the circular part, and are working with the idea that people kept living on it, despite the humidity.

Decorations and ornaments

As we’re running with a water theme I did a few quick google image searches to help me set the mood. I think we ended up with some good design constants for the city:

stock-vector-illustration-featuring-elements-commonly-associated-with-underwater-scenes-194520425
I still regreat not using the dolphin

We’ll have a lot of coral and ferns around the buildings, and tridents as ornaments on the roofs and higher floors.

Ornaments

Foliage

We’re having an ongoing problem designing the foliage and we still haven’t decided how to address it.
These are our current options (any and all feedback is welcome!):

  • No foliage.

As a soaked, inundated city, there should be no foliage. This is a simple approach, and although it makes sense it’s a bit boring. It definitely lacks something.

fol1

  • Rocks, Ferns, and Coral Everywhere.

This option adds quite a bit to the visuals but is rather messy, to the point where it’s not pleasant to the eyes. (Keep in mind, the bamboo is a separate element, and not part of the foliage we’re discussing here.)

fol03

  • Ferns and Coral only

This last option still adds some flair, like the option B, but we took the rocks out of the equation. It looks better and a bit less cluttered, but it still doesn’t feel quite right.

fol2

We’re going to try a few other things for the foliage and we’ll come up with some more options, but we welcome your opinion on the matter. If you want to see Atlantis within the context of the game, there’s a few screenshots below!

screen1
This looks like a fair fight.

screen2
These screenshots were taken from the No Foliage Option

This is it for this week, but there’s still a ton of things about Atlantis that I’d like to talk about in the near future! We’d love to hear your feedback about this new game world, so please let us know what you think!

This article was proofread and edited by @pfque_!

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Post comment Comments  (30 - 40 of 41)
Arethrid
Arethrid Aug 29 2013, 5:29am says:

Can't wait for this one. Good luck with your project!

+3 votes     reply to comment
*Flame*
*Flame* Aug 28 2013, 7:58pm says:

Looks interesting n fun :D

+3 votes     reply to comment
shard123
shard123 Aug 4 2013, 8:17pm says:

Looks really unique and fun, can't wait to play.

+3 votes     reply to comment
FW:TOW_Hakre1 Online
FW:TOW_Hakre1 Jul 31 2013, 10:03pm says:

Very cool concept, its like pikmin mated with age of mythology... Definately tracking...

+4 votes     reply to comment
rosa89n20
rosa89n20 Jul 29 2013, 4:59am says:

Very nice concept and art style! I can't wait to play the beta! :D

+2 votes     reply to comment
Ahumata
Ahumata Jul 26 2013, 3:19pm says:

This is really interesting. Fresh and funny.

+2 votes     reply to comment
nsansa
nsansa Jul 24 2013, 9:44am says:

I'd love to help with testing!

+2 votes     reply to comment
Guest
Guest Jul 20 2013, 5:51am says:

MAKE THE BOSSES HUGE. WORD.

+2 votes     reply to comment
CoffeePower Creator
CoffeePower Jul 21 2013, 2:38pm replied:

All the gods will gonna be huge!
You can see a little comparision here
Coffeepoweredmachine.com
Thanks for the comment!

+2 votes   reply to comment
Haize
Haize Jul 19 2013, 6:30am says:

Me gusta la idea los dibujos son geniales un gran trabajo! =D

+2 votes     reply to comment
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Okhlos
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