In Okhlos you lead a mob of tiny-pixel-art Greeks that go around a 3D mythological Greece, destroying everything in its way, crushing gorgons, toppling cyclops and overthrowing gods. The mob will grow with each person that joins: from peasants and philosophers to legendary heroes, all of them will make each mob unique and relentless… if you can control it. You will have lots of different units to assemble a massive mob!


Each unit is unique! And each type of unit will severely affect the mob. The graphic below will give you an idea  of the basic types! 

UnitInstructions2

 

And, of course, you can create lots of mayhem!


Okhlos does not have a release date yet, but we are aiming to release it sometime in early 2015 For PC, Mac and Linux.

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Blog RSS Feed Report abuse Latest News: Road to IGF 2015 [Part II of V] Stats that Matter

2 comments by SebastianGioseffi on Oct 1st, 2014

Let's talk about stats. Every creature in Okhlos, from the Gods to the bureaucrats, has a series of stats that describe how hard the creature hits, how fast it moves, and so on. We didn't want the game to revolve around micromanagement so these stats are mostly hidden from the player. They are there, and we are doing all kinds of jazzy things with them, but for the most part you don't have to worry about stats. However, if you do want to get a sneak peek of what goes on behind the curtains you can do so at the pause menu.

Attack 22, Defense 8, Speed 12, Morale 10, Poetry 10. I guess he writes pretty bland verses.The mighty pause menu, featuring the stats of Eudokos, the warrior.

There, you will be able to see the stats for all the units in the mob.  Most of them are self explanatory: strength determines how much damage that unit will deal, morale determines how prone the unit is to leave the mob when things get too nasty (we'll see more about that later),  defense reduces the damage taken, etc. However, you may wonder about the values. Where do they come from? Is a twelve good or bad? How about that eight?Well, to start, each type of unit will be better or worse at certain skills. The table below will show you:

CITIZEN                    AttackMed           DefMed        HPMed     MoraleMed       SpeedMed
WARRIOR                 AttackHigh           DefMed       HPMed      MoraleMed      SpeedHigh
DEFENDER               AttackMed           DefHigh       HPHigh     MoraleMed      SpeedLow
PHILOSOPHER         AttackLow            DefMed      HPHigh      MoraleHigh      Speed: Low
SLAVE                     AttackMed            DefMed      HPMed      MoraleLow       SpeedMed
BIG ANIMAL             AttackMed            DefMed      HPMed      MoraleMed       SpeedHigh
SMALL ANIMAL       AttackNull            DefLow       HPLow      MoraleMed       SpeedMed
BUREAUCRAT         AttackNull            DefMed       HPHigh      MoraleHigh     SpeedMed

Then to translate these low/med/high values into numbers we use this table, selecting random values from these ranges.

LOW         0-8
MED         8-14
HIGH       14-20
HEROIC    20-30

You can see that there is an extra tier, heroic, and you can guess what we use it for. That's right, heroes. Heroes can have stat values that go beyond that of regular men and women (and oxen), that is why they have their own tier in the stats table. Enemies also have stats that go beyond this table (specially gods, you don't even want to know the attack value a god can have). And then there is also the subject of multipliers and bonuses but we'll stick to regular stats for now.

Finally, the last step to generate the stats is to add a little extra deviation to make each unit unique. There is always a little chance that any unit may be particularly good at something they are not supposed to, or even better at what they are supposed to be good. So, this is how the mighty warrior Eudokos, ended up with an impressive 22 in strength (way above average). I hope I could say the same about the rest of his stats, but they are not so impressive. Low defense and hit points, he may not last very long...

And so we come to the end of this little tale of stats. I hope by now you can get a better idea of how the units in Okhlos work, and also that you can appreciate how messed up the image below is. Until next update!

Strength of 1428, this is a seriously beefed up slaveKeep in mind that we do not approve the use of steroids

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Post comment Comments  (30 - 40 of 40)
*Flame*
*Flame* Aug 28 2013, 7:58pm says:

Looks interesting n fun :D

+3 votes     reply to comment
shard123
shard123 Aug 4 2013, 8:17pm says:

Looks really unique and fun, can't wait to play.

+3 votes     reply to comment
FW:TOW_Hakre1
FW:TOW_Hakre1 Jul 31 2013, 10:03pm says:

Very cool concept, its like pikmin mated with age of mythology... Definately tracking...

+4 votes     reply to comment
rosa89n20
rosa89n20 Jul 29 2013, 4:59am says:

Very nice concept and art style! I can't wait to play the beta! :D

+2 votes     reply to comment
Ahumata
Ahumata Jul 26 2013, 3:19pm says:

This is really interesting. Fresh and funny.

+2 votes     reply to comment
nsansa
nsansa Jul 24 2013, 9:44am says:

I'd love to help with testing!

+2 votes     reply to comment
Guest
Guest Jul 20 2013, 5:51am says:

MAKE THE BOSSES HUGE. WORD.

+2 votes     reply to comment
CoffeePower
CoffeePower Jul 21 2013, 2:38pm replied:

All the gods will gonna be huge!
You can see a little comparision here
Coffeepoweredmachine.com
Thanks for the comment!

+2 votes     reply to comment
Haize
Haize Jul 19 2013, 6:30am says:

Me gusta la idea los dibujos son geniales un gran trabajo! =D

+2 votes     reply to comment
thacrazymonkey
thacrazymonkey Jul 17 2013, 9:00pm says:

really cool im interested.

+3 votes     reply to comment
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Okhlos
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