In Okhlos you lead a mob of tiny-pixel-art Greeks that go around a 3D mythological Greece, destroying everything in its way, crushing gorgons, toppling cyclops and overthrowing gods. The mob will grow with each person that joins: from peasants and philosophers to legendary heroes, all of them will make each mob unique and relentless… if you can control it. You will have lots of different units to assemble a massive mob!


Each unit is unique! And each type of unit will severely affect the mob.
And, of course, you can create lots of mayhem!


Okhlos does not have a release date yet, but we are aiming to release it sometime in early 2015 For PC, Mac and Linux.

Image RSS Feed Latest Screens
Enemies Ingmar Bergman's Okhlos Okhlos 0.1.3 Early build
Blog RSS Feed Report abuse Latest News: 50 Shades of Manticore

8 comments by CoffeePower on Feb 24th, 2015

So we had a couple of days off this week, thanks to Carnival (yes, that’s totally a legitimate and valid reason!) and I took off to spend them in the rural and wilder part of the country. While I was there I started drafting up the first few mini-bosses of the game.

We already had the designs for the monsters, but I took on the task of translating them into pixel art, and when you do that they usually change a lot. Drawing and illustrating are very different from creating something through pixel art. They are basically two different languages, and you have to know the strengths and weaknesses of each one if you want to do good work. You also have to realize that things are going to change a lot going from the concept art to the sprite.

I worked on three mini-bosses that will all have very similar mechanics. They are the Manticore, the Sphinx, and the Chimera. Here are the sprites I made for them:

NOTE: Keep in mind, in order to fully enjoy them in all their pixel glory, you should open the images and see them in full size.

The Manticore

updateManticore

As you can see, the body started off looking more like a greyhound’s, so I riffed off of the Nemean Lion to give it more shape and complexion.

The wings were a real pain. I thought I could just use the wings from the Harpy, but I soon realized that the two creatures keep their wings in very different positions when they’re idle and relaxed, so I ended up having to change them a lot. I started with white wings, changed them to black wings, and then somehow ended up with a completely different set of bat-like wings.

(Luckily, I was able to recycle that set of white wings and use it for the Sphinx. Otherwise they would have been a huge waste of time.)

The tail was pretty straight forward, as was the cloth that adorns the Manticore’s body.

As you can see, we took out the horn for the final version, as people would not stop pointing out that it looked phallic. (We are obviously very mature and professional here at CoffeePoweredMachine…) We also changed the face a little and we think it’s a bit more badass now, although maybe it looks a bit like Abraham Lincoln?

The Sphinx

UpdateSphinx

The Sphinx came together pretty quickly. We had planned from the beginning to use the same body for all three mini-bosses so that we’d only have to make a single running animation for all of them, and as such we just took the body of the Manticore and gave it a palette swap for the Sphinx. We also recycled some of the wings that we had discarded earlier while making the Manticore, so all I really had to work on were the torso, the jewels, and the snake.

The torso was by far the most difficult part here. I had to decide where the torso would emerge from the body, how the arms and shoulders would be angled, and I had to create a lot of other small details that were ignored – or rather, neglected – in the first draft. We used Artemis as a base for the size and proportion of the Sphinx’s torso.

We ended up scrapping the Sphinx’s arms altogether and just made the wings pop out from her shoulders.

I also had to raise the snake-tail a bit more as the wings were covering it up.

Finally, I just threw a lot of jewels on there, because, you know, reasons.

The Chimera

UpdateChimera

Similarly to the Sphinx, the Chimera came together pretty quickly, mainly because the body was already done.
I struggled on two points with this creature:

The first was the head. The fire mane is going to take quite some time to animate, and working on fire has always been my kryptonite.

The second thing, as you might be able to tell, was the tail. I wanted to use the same snake as I’d used on the Sphinx, just to save us the time of animating another one, but it looked really boring. My second attempt didn’t come out much better, if you look on the sprite sheet it’s really rather ridiculous – it’s just a regular lion tail with the head of a snake.

In the end I went back and stuck to the original concept, and I ended up with this weird Rockewellian [~obscure art joke] snake-tail.

Final results

manticoreChimeraSphinx

And ta-da! This is how they turned out!

This post was written in a hurry by @roketronz and then, as always, it was edited and proofread by @pfque_!

Media RSS Feed Latest Video
Post comment Comments  (30 - 40 of 41)
Arethrid Online
Arethrid Aug 29 2013, 5:29am says:

Can't wait for this one. Good luck with your project!

+3 votes     reply to comment
*Flame*
*Flame* Aug 28 2013, 7:58pm says:

Looks interesting n fun :D

+3 votes     reply to comment
shard123
shard123 Aug 4 2013, 8:17pm says:

Looks really unique and fun, can't wait to play.

+3 votes     reply to comment
FW:TOW_Hakre1
FW:TOW_Hakre1 Jul 31 2013, 10:03pm says:

Very cool concept, its like pikmin mated with age of mythology... Definately tracking...

+4 votes     reply to comment
rosa89n20
rosa89n20 Jul 29 2013, 4:59am says:

Very nice concept and art style! I can't wait to play the beta! :D

+2 votes     reply to comment
FabMariani
FabMariani Jul 26 2013, 3:19pm says:

This is really interesting. Fresh and funny.

+2 votes     reply to comment
nsansa
nsansa Jul 24 2013, 9:44am says:

I'd love to help with testing!

+2 votes     reply to comment
Guest
Guest Jul 20 2013, 5:51am says:

MAKE THE BOSSES HUGE. WORD.

+2 votes     reply to comment
CoffeePower Creator
CoffeePower Jul 21 2013, 2:38pm replied:

All the gods will gonna be huge!
You can see a little comparision here
Coffeepoweredmachine.com
Thanks for the comment!

+2 votes   reply to comment
Haize Online
Haize Jul 19 2013, 6:30am says:

Me gusta la idea los dibujos son geniales un gran trabajo! =D

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Okhlos
Platforms
Windows, Mac, Linux
Engine
Unity
Contact
Send Message
Official Page
Coffeepoweredmachine.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Arcade
Theme
History
Players
Single Player
Project
Indie
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Okhlos on your homepage or blog by selecting a button and using the embed code provided (more).

Okhlos
Okhlos
Statistics
Rank
882 of 28,211
Last Update
4 days ago
Watchers
382 members
News
63