In Okhlos you lead a mob of tiny-pixel-art Greeks that go around a 3D mythological Greece, destroying everything in its way, crushing gorgons, toppling cyclops and overthrowing gods. The mob will grow with each person that joins: from peasants and philosophers to legendary heroes, all of them will make each mob unique and relentless… if you can control it. You will have lots of different units to assemble a massive mob!


Each unit is unique! And each type of unit will severely affect the mob.
And, of course, you can create lots of mayhem!


Okhlos does not have a release date yet, but we are aiming to release it sometime in early 2015 For PC, Mac and Linux.

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Blog RSS Feed Report abuse Latest News: Put some verbs in your game!

1 comment by CoffeePower on Mar 25th, 2015

This post is reprinted from here.
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Hey gang!
It's been a while since we last talked! (Actually... we kinda talked last week.)

Last weekend we had the great honor of showing off Okhlos' at the EGX Rezzed event in London! Well, actually, we weren't there personally, but the game was! It was an amazing opportunity for Okhlos and we want to give a big thanks to Dan Da Rocha, Cissy, and Dom for taking care of our little game during its trip to England and for helping us make this happen! It almost felt like we were there ourselves!

We also wanted to thank our Swedish friends at Glitchnap (who were at EGX Rezzed showing off their own game, Sentree) for offering to babysit Okhlos and keep an eye on it. Even though we didn't up needing their help thanks to Dan, Cissy, and Dom, the gesture itself and the willingness to help meant a lot to us! You guys are amazing!

And one last round of thanks to the EGX Rezzed Leftfield Collection staff for selecting Okhlos and inviting us to show our game at their event! We were very proud to present there and to be surrounded by so many other great games! If you happened to see the game there, please let us know! We'd love to hear your impressions.

Well, our British adventure and all those thanks aside, at the end of the day this is still a Devblog [citation needed] and we have to spend at least a little time talking about the nitty-gritty - the hard and dirty business of game developing. This week we talk about verbs. In particular, all the great new ones we've introduce into our game!

(To tell the truth, these verbs have been in the game for quite a while now, but Sebasti√°n made me realize that we'd never actually talked about them here!)

The idea of adding more verbs actually came from Daniel Benmergui. He was trying out our game and playtesting it yet again (poor, poor fella) and he told us that while it was good that we were tweaking and balancing the elements we already had, there still weren't enough things for the player to do. There weren't enough verbs!

Daniel began asking us hard questions. What actions should the player be able to perform? Should there be more of them? If so, what should they be? Finding the answers actually took a lot of time and work, but we think we've got it right with these new verbs.

Please note that we are not talking about the current verbs in Okhlos, only the new ones!

Attack!!

This may seem pretty obvious, but there's actually a catch to this one. We already had an attack action before, but it was linked to moving. When you moved the mob, the mob would automatically attack whatever it ran up against. With this new approach, now the mob can move without attacking and can attack without moving. This creates interesting new scenarios and options that we couldn't have had before! (Yay for us!)

00_attack

Protect yourself!

The complementary opposite of the previous verb - this verb makes your units block attacks! Defending yourself from an attack makes everyone in the mob all stop at once, which might make them easier targets for a little while, but at least the enemies' attack will hurt a whole heck of a lot less!

I have to admit, the animations for this one are real cute. :3 You know what wasn't cute though? Going back through all 100+ units in the game and designing a brand new blocking sprite for each of them! It was torture! D:

01_defend

Disperse!

Disperse! Finally! All the new verbs are cool in their own way, but this one is my favorite. This action makes all the units scatter and spread out. You can use it to escape, to attack several enemies at once (so cool!), and for a couple of other things we'll explain below:

In previous updates we talked about plagues and poisons. In order to stop them from spreading through your mob and infecting everyone you'll have to disperse your units until the compromised members heal themselves or die off.

02_disperse

Up until we thought of the disperse action, philosophers were the only units that could recruit more units. Now, however, everyone can! This is actually how the earliest prototypes of Okhlos worked - every unit could recruit more units - but back then it felt a bit too chaotic to us and it seemed that players would have a hard time knowing who they were recruiting. However, we've reconsidered our opinion since then and we've come to two conclusions:

1. Being able to disperse but still having to grab each unit one-by-one felt pointless and overly complicated.

2. Chaotic is good enough for us!

We adapted the negative units to this change in the recruiting mechanic. We've nerfed their negative effects now that they're harder to avoid.

The sense of chaos feels good, it feels right for the game, but we'll probably have to work a little more on letting the players know what units they're adding to the mob in the middle of all that mess.

And those are our new verbs! What do you guys think? Please let us know, we're always happy to hear your feedback!

Thanks again to everyone who helped us with Okhlos' little trip to London, it was a great formative experience for our growing game!

See you all next time!

This post was written - poorly - by @rokentronz and soundly beaten into proper shape by @pfque_

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Post comment Comments  (30 - 40 of 41)
Arethrid
Arethrid Aug 29 2013, 5:29am says:

Can't wait for this one. Good luck with your project!

+3 votes     reply to comment
*Flame*
*Flame* Aug 28 2013, 7:58pm says:

Looks interesting n fun :D

+3 votes     reply to comment
shard123
shard123 Aug 4 2013, 8:17pm says:

Looks really unique and fun, can't wait to play.

+3 votes     reply to comment
FW:TOW_Hakre1
FW:TOW_Hakre1 Jul 31 2013, 10:03pm says:

Very cool concept, its like pikmin mated with age of mythology... Definately tracking...

+4 votes     reply to comment
rosa89n20
rosa89n20 Jul 29 2013, 4:59am says:

Very nice concept and art style! I can't wait to play the beta! :D

+2 votes     reply to comment
FabMariani
FabMariani Jul 26 2013, 3:19pm says:

This is really interesting. Fresh and funny.

+2 votes     reply to comment
nsansa
nsansa Jul 24 2013, 9:44am says:

I'd love to help with testing!

+2 votes     reply to comment
Guest
Guest Jul 20 2013, 5:51am says:

MAKE THE BOSSES HUGE. WORD.

+2 votes     reply to comment
CoffeePower Creator
CoffeePower Jul 21 2013, 2:38pm replied:

All the gods will gonna be huge!
You can see a little comparision here
Coffeepoweredmachine.com
Thanks for the comment!

+2 votes   reply to comment
Haize
Haize Jul 19 2013, 6:30am says:

Me gusta la idea los dibujos son geniales un gran trabajo! =D

+2 votes     reply to comment
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Okhlos
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