What is Okhlos?

Okhlos is a roguelike action game in which you control an angry mob of ancient Greeks who have set out to overthrow the Olympian Gods and destroy everything and everyone that stands in their way! It blends 16-bit styled pixel art characters with fully interactive 3D environments and features procedurally generated cities to rampage through. There are hundreds of unique characters that can join your mob!

Okhlos Features

  • Roguelike-like-like vibe! Each playthrough will be unique! Different heroes, different monsters, different bosses!
  • Procedural worlds! Okhlos has 8 worlds, each one procedureally generated and based on a different scenario from mythological Greece! You will never play the same level twice!
  • Make your mob unique! Each unit you grab makes your mob different! Choose from different types of units and heroes with special modifiers to make The Ultimate ANGRY MOB!
  • Fight the Olympus! You will have to face the 12 Olympian Gods to overthrow them! And they won’t come alone, you will also find a plethora of mythological creatures, ready to dissolve your mob.
  • Fast paced combat! Do you have what it takes to lead an angry mob? You will need reflexes and skill to dodge a centaur, beat up a cyclop or strike down a god.
  • Achievements, Steam Cards and Encyclopedia! Can you collect every monster, every unit, every hero in the game’s encyclopedia? A daunting task indeed. Hours of replay value await for you.

What are people saying about Okhlos?

"Are you feeling angry? Angry enough to lead a small army as it kicks Zeus in the shins until he dies? Good. Then you are ready." - Rock Paper Shotgun

"And it does so with so much style, with those lovely graphics, that it's hard not to jump in and start playing it!" El Pixel Ilustre

"And the action is fast-paced and frantic. Basically, Homer meets Cannon Fodder." Rezzed 2015 – our 16 favourite games The Guardian

Can we already pre-order the game and get awesome goodies?

Yup! Through the campaign's lower tiers players can gain access to Okhlos' closed beta, which we'll be announcing soon, and to its Original Soundtrack, created by A Shell in the Pit. Through the higher tiers players will have the chance to become one of the game's characters, either as an angry mobster or one of its leaders!

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Enemies Ingmar Bergman's Okhlos Okhlos 0.1.3 Early build
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This post was outlined by @roketronz, then written and edited by @pfque_ .

Hey gang!

Welcome to Part II of our New Heroes of Okhlos Spotlight!

As we mentioned last week, we’ve decided to turn Okhlos’ special Hero units up to 11, that’s inspired us to create a bunch of new dynamics and characters. This spotlight is meant to be a meet-and-greet, a way for us to introduce them to you and show you just how fun it’ll be to try them out!

Well, without further delay, let’s check on our Current Hero Count:


58! That’s six up from last week! Let’s get ready to meet them! :)


Panacea is the Greek goddess of universal health and remedy. Her name literally translates as, ‘Cures All’, and she hung around on Olympus with a potion that healed the sick – it’s where we get the modern concept of ‘panacea’, a solution or remedy that is supposed to solve all problems or cure all illness. (It’s also from where we get the Final Fantasy item that removes all status ailments. ;p)

In Okhlos she’ll revive your fallen units strewn around the battlefield.


You see? All better now! Up and at ‘em, Tiger! :)


You might or might not know Daniel Benmergui, a friend of ours who’s appeared on the blog before. He’s made a few games like Today I Die, I wish I Were the Moon, and Storyteller… and won the IGF 2012 Nuovo Award, I guess? He’s currently working on Ernesto, a cool puzzle game about charting paths through dungeons. It’s a game we like a lot and we wanted to make a little tribute to it in Okhlos. So here’s he is, our brand new Hero, Ernestos!

Ernestos will allow the mob leader to draw a path behind them as they move across the level. This path will last only a limited of time but during that time enemies will not be able to cross it, herding them off to one side!


If all goes well, Ernesto and Okhlos should actually be launching very close to one another! :)


Pygmalion was a Cyprian sculptor who carved a statue out of ivory so beautiful and lifelike that he immediately fell in love with it. The statue, Galatea, was later given life and they smooched and had a kid or some such cliché thing. (Pygmalion is also a play by Bernard Shaw, from which they then made the movie, ‘My Fair Lady’, I guess?)

In Okhlos, our love-struck sculptor will occasionally summon badass, combat-ready Galatea to punch some serious monster butt with her ivory fists!


We like to think of her sort of as the equivalent of an ancient Greek battle robot.

King Agamemnon

King Agamemnon of Mycenae or Argos, depending on your sources, was the commander of the united Greek armies during the Trojan War. He doesn’t differ too much from the other King units in Okhlos – he increases how many units can join your mob – but he was just too cool not to mention here!


He was also the father of Electra… you know, the one that Jung named the Freudian complex after…


Hipparchia of Maroneia was a Cynic and one of the most well-known women philosophers from ancient Greece. (Despite not being given top-billing traditionally, there’s actually more of them than one might think!) Hipparchia’s Hero ability will make enemies drop items, and as she’s also a philosopher unit, you’ll be able to play as her!


Cynic 4 Life!


Deianira – whose name also translates to ‘man destroyer’ – was the wife of super-famous demi-god, Heracles, and she was said to “drive a chariot and practice the art of war.” She sounds like a badass! But also she maybe accidentally killed Heracles by smearing the blood of this centaur dude, Nessus, inside his lion-skin shirt? Oops! Talk about clumsy!

(I guess the centaur’s blood was poisonous or toxic??? How was she supposed to know? That’s not a reasonable thing for a person to assume!)

So, anyways, inspired by that little “accident”, we thought it’d be appropriate if Deianira’s Hero ability caused ongoing bleed damage to enemies when they get hit. Kinda like how rogue classes work in some games.

…wait, does this mean we can put rogue-like on the back of the game box now? Wait, we’re not going to have a game box, are we? That’s not something a digital game can have, right? Can you like, download a game box?


You know, just in case, maybe try not to have Heracles and Deianira in your mob at the same time…


Thanks for coming by and meeting our new Heroes! We’ll have a brand new batch next week when we put up Part III of our New Heroes of Okhlos spotlight! See you then! :)

The New Heroes of Okhlos, part I (second try)

The New Heroes of Okhlos, part I (second try)

1 week ago News 3 comments

This week, we discuss the first part of Okhlos new heroes!

 In Fork Parker we trust

In Fork Parker we trust

1 month ago News 1 comment

We are partnering with Devolver Digital to publish Okhlos. Plus Okhlos at PAX!

Sketchfab to Unity using 2D Toolkit

Sketchfab to Unity using 2D Toolkit

2 months ago News 4 comments

Hey there! This week we are gonna talk about our interactive dioramas, show how the 3D meshes mix with pixel art. Particularly we are going to talk about...

Crushing the Olympian gods, one language at a time

Crushing the Olympian gods, one language at a time

2 months ago News 0 comments

This week's dev blog update is all about our take on localization using Unity.

Okhlos is a game about an angry mob in ancient Greece. You will have to travel all around Greece and conform a very large group of angry people to fight armies, mythological creatures and even the gods themselves! Each stage will have its unique challenges...
Post comment Comments  (30 - 40 of 45)
Dude Oct 4 2013 says:

Wow this looks really nice, looking forward for more!

+4 votes     reply to comment
farcodev Sep 21 2013 says:

Yeah very original game. Do you plan to add some sort of RPG thingy like experience or special skills?

Keep it on.

+2 votes     reply to comment
CoffeePower Creator
CoffeePower Sep 24 2013 replied:

Indeed! Each unit will have it's XP, name, level and some unique features!

+1 vote   reply to comment
Haize Sep 10 2013 says:

Espero con impaciencia la proxima actualizacion! me encanta la tematica del juego y la forma en que lo estais llevando todo, creo que este juego promete mucho seguid asi estais haciendo un gran trabajo =D

+5 votes     reply to comment
Arethrid Aug 29 2013 says:

Can't wait for this one. Good luck with your project!

+3 votes     reply to comment
*Flame* Aug 28 2013 says:

Looks interesting n fun :D

+3 votes     reply to comment
shard123 Aug 4 2013 says:

Looks really unique and fun, can't wait to play.

+3 votes     reply to comment
FW:TOW_Hakre1 Jul 31 2013 says:

Very cool concept, its like pikmin mated with age of mythology... Definately tracking...

+4 votes     reply to comment
rosa89n20 Jul 29 2013 says:

Very nice concept and art style! I can't wait to play the beta! :D

+2 votes     reply to comment
FabMariani Jul 26 2013 says:

This is really interesting. Fresh and funny.

+2 votes     reply to comment
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