Okhlos is a game about an angry mob in ancient Greece. You will have to travel all around Greece and conform a very large group of angry people to fight armies, mythological creatures and even the gods themselves! Each stage will have its unique challenges based around the gods they worshipped there. You will have lots of fighting in Sparta, lots of thinking to do in Athens, and lots of partying when facing Dionysius. You get the idea. Also, each unit will have its unique set of skills, making the mob unique each time you play. There will be heroes, warriors, philosophers, slaves, and much more!

Image RSS Feed Latest Screens
Ingmar Bergman's Okhlos Okhlos 0.1.3 Early build Okhlos 0.1.3 Early build
Blog RSS Feed Report abuse Latest News: Race to 0.3

4 comments by CoffeePower on Apr 16th, 2014

Hey there!

First of all, we are extremely happy for the response and feedback all of you gave us last week. It means the world to us, and the feedback was really useful. For the ones who don’t know what I’m talking about, last week we presented different versions for the Argos Panoptes and the aegis shield. And a lot of you reached us out via web, Twitter, Facebook, TIG and IndieDB. So we are really thankful to all of you! We still don’t know which versions are the winners, but we are gonna ask you your opinions again soon!

And now, for this week update, we are planning the 0.3 version of Okhlos! What does this mean? Here is what we have planned for this version: 

HUD

We’ve made a HUGE GUI change. We were using a very old version of NGUI, and we decided to update to a newer one. That brought us a lot of headaches and extra work. It really gave us lots of problem. So for this version we are hoping to close the sad chapter of updating from a 1.2x to a 3.4x (trust me on this one: never a good idea).

Besides that, we were using  2x sprites in the hud and windows (we talked about this a few updates ago). Now, the 2x sprites are only for the mob portraits. The rest of the HUD is much smaller and less invasive.
Finally, we were doing a lot of mockups of some old windows.


HEROES

In this version, we introduce two new types of heroes: The psychic and the troubadour.
The Psychic basically spawns a force field to prevent projectiles.


This is quite useful against projectile thrower enemies. Not so much against melee enemies, though… Also, they don’t attack: they are too  focused on creating force fields with their minds. 

The other hero type is a buffer. The troubadour will sing, boosting the stats of nearby units. As the Psychics, they don’t attack. You can’t play the lyre and punch something at the same time!


MUSIC

Gordon, the newest addition to the team, started composing the Apollo track, and it is wonderful. We want to do some dynamics things with the music and the mob gauge, but for this version the stage track and maybe some other low priority sound will do. 

ENEMIES

We finally settled a lot of things regarding the enemies in Okhlos. We have a good number of enemies, and very cool behaviors. Now we have to put them on the stage, animate them, and tweak them.

For this version, we are gonna wrap up the Apollo enemies, which went through a lot of changes.


Apollo needed some changes also. So this version he will be a little bit smarter than before. 

FX

Finally, we needed to tweak a lot the building’s destruction. We implemented this feature some time ago, but we hadn’t had the chance to try them out. So, for this version, we are aiming to create a a permanency effect by leaving some dust particles for a while after a building is destroyed.


By the way, now destroyed buildings leave these beautiful ruins.

destroyed

So that’s what we have in our hands right now! Luckily, we will have it a week or so. Unfortunately, it will be for internal use and press only :S

Media RSS Feed Latest Video
Post comment Comments  (20 - 30 of 31)
Arethrid
Arethrid Aug 29 2013, 5:29am says:

Can't wait for this one. Good luck with your project!

+3 votes     reply to comment
*Flame*
*Flame* Aug 28 2013, 7:58pm says:

Looks interesting n fun :D

+3 votes     reply to comment
shard123
shard123 Aug 4 2013, 8:17pm says:

Looks really unique and fun, can't wait to play.

+3 votes     reply to comment
FW:TOW_Hakre1
FW:TOW_Hakre1 Jul 31 2013, 10:03pm says:

Very cool concept, its like pikmin mated with age of mythology... Definately tracking...

+4 votes     reply to comment
rosa89n20
rosa89n20 Jul 29 2013, 4:59am says:

Very nice concept and art style! I can't wait to play the beta! :D

+2 votes     reply to comment
Ahumata
Ahumata Jul 26 2013, 3:19pm says:

This is really interesting. Fresh and funny.

+2 votes     reply to comment
nsansa
nsansa Jul 24 2013, 9:44am says:

I'd love to help with testing!

+2 votes     reply to comment
Guest
Guest Jul 20 2013, 5:51am says:

MAKE THE BOSSES HUGE. WORD.

+2 votes     reply to comment
CoffeePower
CoffeePower Jul 21 2013, 2:38pm replied:

All the gods will gonna be huge!
You can see a little comparision here
Coffeepoweredmachine.com
Thanks for the comment!

+2 votes     reply to comment
Haize
Haize Jul 19 2013, 6:30am says:

Me gusta la idea los dibujos son geniales un gran trabajo! =D

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Okhlos
Platforms
Windows, Mac, Linux
Engine
Unity
Contact
Send Message
Official Page
Coffeepoweredmachine.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Arcade
Theme
History
Players
Single Player
Project
Indie
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Okhlos on your homepage or blog by selecting a button and using the HTML code provided (more).

Okhlos
Okhlos
Statistics
Rank
677 of 20,583
Last Update
4 days ago
Watchers
266 members
News
36