A high-octane action game overflowing with raw brutality, hard-boiled gunplay and skull crushing close combat. Set in an alternative 1989 Miami, you will assume the role of a mysterious antihero on a murderous rampage against the shady underworld at the behest of voices on your answering machine.

Soon you'll find yourself struggling to get a grip of what is going on and why you are prone to these acts of violence. Slip on one of 25 unlockable animal masks to conceal your identity and tweak the gameplay in your favor or crank up the challenge.

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Hi everyone, it's been a long time since I created this ModDB page and I made a lot of progress since then, so I think now it's time to give some more details about the mod.

Engine

I ported the mod to Game Maker: Studio, I originally wanted to port it to Studio once the game was finished (so I wouldn't have to deal with the shitty room editor Studio has), but then I realized how terrible that idea was since it would have made the process of porting it much more difficult.

Porting the game to Studio solved a lot of issues (mostly related to performance) but it also created some new ones. I tried really hard to get the music to work like it did in HLM1 (by loading the music files from the game's folder) but I got so tired that I decided to just store the music in the game itself and use GM's audio functions to play it. This comes with the cost of the executable being a bit heavier, but I'm okay with that.

Gameplay

The gameplay is essentially still the same as the one from Hotline Miami, with the most notable difference being that all the masks make you start with a weapon.

I've been working on adding grenades to the game (so far, with not so much success...) but I don't really know if they're worth adding, since they don't seem to fit with the rest of the game and I honestly don't think that they're actually going to be fun to use.

Oh, unrelated, but I also discovered how damn fun it is to play Hotline Miami with a gamepad while I was playtesting the mod on Studio.

Story & Setting

I just started to write the script of the game, so there isn't a lot I can say right now about the story, but the game is set in 2005 and the main character is called Erick.

Release Date

The 12 of February of 2017 is my current deadline, if the game isn't finished by that time, I'll release a demo with 4-5 levels.

Screenshots

Ignore the "[2]: Menu", that's just for debugging purposes.

1

4

5

6

(WIP Level Select menu)

3

(WIP Main Menu)

2


That's all for now!

Update 04

Update 04

Midnight Animal 2 comments

Catching up after a long absence: on weapons, the contract system, interface design, and aesthetics.

How combat works

How combat works

Midnight Animal 7 comments

A brief rundown of how combat has been modified, going over several different aspects of it.

Update 03

Update 03

Midnight Animal 5 comments

Bug-fixing, optimisation, gameplay changes, Steam Greenlight, a demo, release date.

Looking for level submissions, and music

Looking for level submissions, and music

Midnight Animal 24 comments

I'm opening up the game to give followers a chance to see their personal levels and hear the tracks they produced in the game. Read the description for...

Comments  (0 - 10 of 15)
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boxofcereal
boxofcereal

nice game !

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Tomasgd1
Tomasgd1

God, I love this game.

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ssenmodnar34
ssenmodnar34

i went on a killing spree in miami in 1989














then i played hotline miami

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Guest
Guest

is this a good game???

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the meme
the meme

yes

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quickpizza
quickpizza

yes it is

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yoyo85290
yoyo85290

How did i play at this game

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alflife
alflife

Awesome Game!!!

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TaksinGames
TaksinGames

http://youtu.be/6lD_d6aDnSg check it ! ;D

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Hotline Miami
Platforms
Windows
Developer & Publisher
Dennaton Games
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Homepage
Hotlinemiami.com
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Community Rating

Average

9.4

50 votes submitted.

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Style
Genre
Arcade
Theme
Abstract
Players
Single Player
Project
Indie
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Boxart
Twitter

Latest tweets from @hotlinemiami, @cactusquid

RT @Fortifem: .@carpenter_brut US Tour with @thebandGHOST @gost1980s and @DWTDmusic starts tomorrow! T.co

8hours ago by cactusquid

RT @moppin_: nium, a game by me, @nemk_ @KissaKolme & @ilkae will be playable at Fantastic Arcade! T.co

Sep 23 2016 by cactusquid

RT @HotlineMiami: Get a taste of Hotline Miami: Wildlife and then grab the whole series here: Dayjobstudio.net T.co

Sep 23 2016 by hotlinemiami

RT @GamesRadar: Hotline Miami 2 soundtrack stars @magicswordmusic vs a Capcom classic Magic Sword speed run! Buff.ly T.co

Sep 22 2016 by hotlinemiami

RT @dpunktw: Behind the scenes from 2012 when we did the first Hotline Miami trailer (wear something fancy).… Instagram.com

Sep 21 2016 by hotlinemiami

Get a taste of Hotline Miami: Wildlife and then grab the whole series here: Dayjobstudio.net T.co

Sep 20 2016 by hotlinemiami

RT @MIcahBuzan: Animation Showreel - Micah Buzan (2014-2016) Youtu.be via @YouTube

Sep 19 2016 by cactusquid

RT @DahlHernschwink: a wip in progress T.co

Sep 19 2016 by cactusquid

T.co

Sep 18 2016 by hotlinemiami

RT @lorenschmidt: beads of orange glass - now released: Lorenschmidt.itch.io - - (please help spread the word) T.co

Sep 18 2016 by cactusquid

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