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4 comments by VincentVanHoof on Dec 8th, 2014

Hey Everyone,

It has been one year since we started developing No Man's Land.

The game has gone through many changes, ups, downs, and fine-tuning throughout the year.We originally started with a small team of artists that grew to extend into friends with talents in music, writing, editing, and programming.

Our original idea was to create something simple enough that we could finish and polish, but most importantly was fun! We really wanted to take our strengths as visual artists and create an interesting world with unique characters that fit into a Steampunk WW1 setting. I believe we have succeeded in bringing our vision to life through our art.

However, through development all of our programmers have found work at other studios shortly after they started work on our project. Needless to say, these have been roadblocks that have really pushed us back.

We are Indie. Our budget is non-existent. We work on games on our own time and with our own money. We do not take a paycheck for working on this game or any of our projects. Everything we have put into our business is out of pocket. We are passionate about art, games, and putting our skills to the test to make something people will enjoy and wouldn’t dream about doing anything else.

But, games are not just about art. They require massive technical work and skills, which we just don't have at the moment.

This means that we will unfortunately be putting No Man's Land on hold until we can either raise funds to hire a full time programmer, or find someone willing to join us pro-bono.

Until that day we will continue to develop small ideas on our own and see where they take us, as well as continuing to do freelance artwork for other people's amazing projects. We will always be passionate about games, but art is really where we thrive.

Thank you all for your continued support and interest in Black Howler Studios and No Man's Land. If you would like to hire us to create art for your project or think you would be a good fit to join our
team as a programmer we are always available at:

BlackHowlerStudios@Outlook.com

Best Regards,

Black Howler Studios

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No Man's Land Main Theme

No Man's Land Main Theme

Mar 4, 2014 Music 0 comments

This track was created by Justin Jennings and Dustin Elrod for Black Howler Studios and the game No Man's Land.

Post comment Comments  (0 - 10 of 42)
ChadaFACE
ChadaFACE Jul 27 2014, 1:19pm says:

Can you NOT have everything resemble bugs and insects?

-2 votes     reply to comment
Corrupted1
Corrupted1 Aug 2 2014, 10:10am replied:

you don't like it then get lost

+3 votes     reply to comment
VincentVanHoof Creator
VincentVanHoof Jul 27 2014, 1:25pm replied:

Only a couple of the concepts are insect inspired. Most units are based heavily on real life WW1 vehicles and soldiers.

+3 votes   reply to comment
Templarfreak
Templarfreak Jul 1 2014, 6:47pm says:

Wait, why did you change the name?...

I really liked the name Iron Star, it really fits the steampunk style...

+3 votes     reply to comment
VincentVanHoof Creator
VincentVanHoof Jul 1 2014, 10:35pm replied:

We mainly changed the name because we felt like it didn't really describe the game. We feel Iron Star was a bit too abstract, and that No Man's Land is a strong reference to an actual WW1 term and really describes what the battlefield of the game is.

We know changing the name isn't ideal, so we apologize if you liked the Iron Star name. But we feel like it will be a positive change in the long run.

We hope you understand!

+4 votes   reply to comment
Dutcher
Dutcher Jun 8 2014, 4:15am says:

i love it that you put belgium in the game :)

+4 votes     reply to comment
VincentVanHoof Creator
VincentVanHoof Jun 8 2014, 6:54am replied:

Thank you!

Yeah, we think Belgium deserves some more love then it usually gets in games.

+3 votes   reply to comment
Silver8848
Silver8848 Jun 3 2014, 3:47pm says:

Hey you guys have i missed anything any downloads yet just wondering because i have been kind of off the map lately so i dont know if you guys have released anything yet but again loving the game art work it looks absolutely gorgeous and quick suggestion/question adding a local multiplayer would be fun or adding a multiplayer period would be fun but keep up the work you guys everything looks great

+2 votes     reply to comment
VincentVanHoof Creator
VincentVanHoof Jun 3 2014, 5:06pm replied:

Hey Silver8848,

We are still working on getting a public demo out. We are working on adding more units, defenses, and research options for everyone to play with.

And Multiplayer is one of our main focuses! We definitely want people to be able to play against their friends and others online.

+2 votes   reply to comment
Silver8848
Silver8848 Jun 4 2014, 12:26am replied:

Thank you for the update greatly appreciate it

+2 votes     reply to comment
VincentVanHoof Creator
VincentVanHoof Jun 4 2014, 12:30am replied:

No problem!

+2 votes   reply to comment
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No Man's Land
Platforms
Windows, Mac, Linux
Developer & Publisher
Black Howler Studios
Engine
Unity
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Real Time Strategy
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Sci-Fi
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Latest tweets from @howlerstudios

Come check us out and play No Man's Land at the Seattle Indie Expo today! #SIX #Indie #Gamedev #Seattle T.co

Sep 1 2014, 10:42am

3D model of the Anti-Air Cannon. This defensive building will take out enemy air units with ease. #Gamedev #Indie T.co

Aug 29 2014, 2:24pm

@cimarquez Thank you!

Aug 28 2014, 1:36am

@GravTechGames Thank you!

Aug 27 2014, 6:08pm

Concept for a new tower in No Man's Land, the Sniper Nest! It will be very effective against enemy infantry. #Gamedev T.co

Aug 27 2014, 5:31pm

RT @sixatpax: Command steampunk armies at #SIX4 in NO MAN'S LAND, a tower defense game by @HowlerStudios. T.co T.c

Aug 13 2014, 6:50pm

Some steampunk styled portraits of the Black Howler team that is working on No Man's Land. Just for fun! #gamedev T.co

Aug 11 2014, 7:29pm

Hey Everyone, Check out our news update which features gameplay footage from No Man's Land! #Indie #Gamedev T.co

Aug 2 2014, 1:50pm

Illustration of the Belgian unique infantry, the Brewster in No Man's Land. #Gamedev #Indie #Art #Illustration T.co

Jul 31 2014, 11:30am

Screenshot from the No Man's Land Alpha Build featuring the new HUD! #Indie #Gamedev #Screenshot #RTS #Towerdefense T.co

Jul 29 2014, 10:24am

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