"Nazi Zombies Portable" recreates "Nazi Zombies" game mode on the PSP.

Report article RSS Feed How to use nzp specific entitys in your maps

We released fgd. This is part 1. Of nzp developer kit. More possibly to come.

Posted by Jukki on May 25th, 2011
Intermediate Mapping/Technical.

Note that this tutorial IS NOT mapping tutorial. This tutorial shows how to use Nzp coded entities in your own maps. For small mapping tut go here: Nzportable.com

First of all. We need to do small modification to way we compile our maps. With the map develop kit i have included a batch complier. Install that somewhere on your computer. You need zoners hl tools in order to complie your maps. Zhlt.info
NOTE this is not mapping tutorial. You should be familiar with these things. I am not telling you how to do maps etc. Only how the actual entities work.


select make a brush and make it entity called func_door_nzp

speed (default 100) speed of the door
cost: how much it costs

requires power. Door needs power to be activated

item_juggernog: juggernog machine
item_douple: double tap
item_revive: revive soda
item_speed: speedcola
item_flopper: (not in current version) phd-flopper
item_pap (not in current version) pack-a-punch machine


Make a brush and make it entity. Call it buy_weapon. When you are touching the brush you can buy weapon.

message: Message when touched if you dont have same weapon
message2: message when you have same weapon
weapon: wich weapon. You can get the weapon ids from weapon number.txt file
cost how much weapon costs
cost2: how much ammo costs
ammo: how much ammo it gives (0 is normal ammount of ammo)

zombie: entity spawn_zombie Location where zombie spawns. There is one toggle in toggles. This when set will make the inactive. It can be activated when something triggers the entity. You can trigger entity by making the spawn_zombie have a name and something (trigger, door) to have target that name. target field is for where zombie goes next when they spawn. IF you dont have any active spawns the rounds dont occur.

hellhounds: entity monster_dog. Same as above

Zombies target: path_corner. Name is the name of entity. Target is the next part of the path. THIS IS NOTH PATHFINDING. Pathfinding will be included in next part because it is done ingame

windows: item_cover. Set name for entity and have a path_corner or zombie have it as target


Power switch: power_switch If this entity is in map all perk machines need power to be used (minus speed cola in sp)

place_model You can use this to place a non solid mdl or spr file anywhere in map. MAKE SURE YOU INCLUDE THIS FILE IF IT IS NOT SUPPLIED WITH GAME OR IT MIGHT CAUSE CRASH. This entity can be used in example to make wall weapons.


There is 4 new spawn entity for clients.

Only one player can be spawned to that point. And if he dies he spawns to his own point. No othergameplay diference (yet)
Thats it for basic part. Happy mapping ;)

Post comment Comments
sushimonkey May 25 2011, 8:42pm buried:


awesome. hey im first XD

-11 votes     reply to comment
loziroko12 May 26 2011, 1:08pm replied:

-karma whuhahahahahhahaha

+3 votes     reply to comment
SniperMachine Jul 16 2011, 8:27pm replied:


+1 vote     reply to comment
SimplySerenity May 26 2011, 12:16am says:

I can't register for your site because, i can't see the confirmation code :/

+3 votes     reply to comment
truenightmare May 26 2011, 10:50am says:

thanks alot guy :) :)

+4 votes     reply to comment
PSP-H4CKERxX May 26 2011, 9:30pm says:

yes thxs!

+2 votes     reply to comment
MewRai95 May 27 2011, 6:44pm says:

Sweet :) Thanks for this! Now all I need to know is where I can get some WADs for the textures and I'll be mapping away :D

+2 votes     reply to comment
Carlos1135 Jun 4 2011, 11:35pm says:

Can somebody PLEASE tell me how to install this to my psp!

+2 votes     reply to comment
shadow10406 Sep 11 2011, 9:29pm replied:

You can't install the map maker on you psp as far as I know. To put Nazi Zombies on your psp you should have downloaded the beta for the psp. If you have had this problem, "THE GAME CAN NOT BE STARTED THE DATA WAS CORRUPTED" you need to rename three files: EBOOT.PBP, EBOOT.PBP(there r 2 one is in the sub folder), and EBOOT_SIGNED.PBP. First change the first 2 eboots to eboot1.pbp and eboot2.pbp. (NOTE: DO NOT TOUCH THE EBOOT2000.PBP!) Then rename EBOOT_SIGNED.PBP to EBOOT.PBP and it should start working fine on your psp, supposing you put the game in the game folder.

+2 votes     reply to comment
ZoM_Shr3dd3R Jun 5 2011, 9:15pm says:

im pretty sure only games videos pictures and music will run on a psp although if you use the mapper and this together on your computer you can make your own maps playable on the psp

+2 votes     reply to comment
SniperMachine Jul 16 2011, 8:28pm says:

you fail this is a map editor not a game man its noobs like you that make the world stupid

+2 votes     reply to comment
SoulOfSet Jul 28 2011, 3:52pm says:

Cmon everyone is a noob at one point :P

+2 votes     reply to comment
thommoboy Feb 4 2012, 3:53am says:

can you explain in english how to make the zombies move?

+1 vote     reply to comment
RedPanzershrek Mar 15 2012, 5:35pm says:

Nice tutorial...sorta.
It really helps...kinda, as i being trying to make my custom map, but with this tutorial I can finally code and make the maps worka little beter. I will keep workig on it, but after I release my Map Pack for Multicraft(Lamecraft) which will be before March ends...hopefully.

+2 votes     reply to comment
Ninja_Assassin2012 Jul 15 2012, 1:03pm says:

Hey, has a new update of this been released yet, bc i want the item_radio code, and i'm sure others want this if they are mappers. The same songs are boring when there is no bonus music. AM I RIGHT??

+1 vote     reply to comment
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Nazi Zombies Portable
Windows, Mac, Linux, PSP
Developer & Publisher
NZP Team
Quake Engine
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Release Date
Released May 25, 2011
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Quake Engine
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