Minecraft is a first-person fighter/sandbox construction game created by Mojang AB.

Report article RSS Feed Multiplayer progress update, and Minecraft Alpha 1.0.3

* The pathfinder now works for hills. Except for spiders. Of course. * Generally more convincing mob idling behavior. They'll stand still more, looking around at their surroundings * Monster sounds * Ambient cave noises

Posted by Kizzycocoa on Jul 8th, 2010

Getting the levels to support more than one player turned out to be a bigger rewrite than I thought. There was a surprising amount of level.getPlayer() calls, so I added a level.getNearestPlayer(x, y, z), which worked great as a substitute for most of the calls.

Another issue was the tile polling. In the original version, tiles between two players would get polled twice as frequently as tiles only near a single player. This also affected the mob spawner code. The solution there was to build a set of all unique chunks near players, which turns out to be handy when I do the memory caching of terrain data anyway.

I haven't actually implemented any multiplayer support in the client yet, but I did do some work on it, which leads up to version 1.0.3:

  • The pathfinder now works for hills. Except for spiders. Of course.
  • Generally more convincing mob idling behavior. They'll stand still more, looking around at their surroundings
  • Monster sounds
  • Ambient cave noises

Tomorrow is Thursday, then it's Seecret Friday time, so it doesn't seem like I'll have anything testable this week.

All credit for the awesome new sound goes to C418, btw

He’s doing a really great job on the sounds. I just put them in the game. :D. Thanks, C418!

(Also, you can get heaps of his music for free here, in case you didn’t know)

In other news, I’ve now booked the flight and hotel for BIGJam.

(development blog links #1 #2)

So, while waiting for Survival Multiplayer, enjoy. I doubt caves, zombies or any other mob will ever be seen the same way again.


Post comment Comments
Alpha_327
Alpha_327 Jul 8 2010, 6:09pm says:

the first time i heard the cave noises i freaked out a little, lol, nice update.

+1 vote     reply to comment
Riccars
Riccars Jul 8 2010, 6:16pm says:

me too, its a little disturbing.
At first I thought it was a 'nighttime' sound, which would be great.

+1 vote     reply to comment
soegel
soegel Jul 9 2010, 5:14am says:

the new zombie sound is very creepy

+1 vote     reply to comment
Kizzycocoa Author
Kizzycocoa Jul 9 2010, 5:25am replied:

yeah. very. I actually thing the zombie sorta ruins it. spiders look creepy, skeletons and creepers do to. but the zombie? it's your generic human reskinned. nothing special D:!

+1 vote   reply to comment
lethal_vortex
lethal_vortex Jul 9 2010, 7:22am says:

mabe make zombies only show sometimes at night. not every night:)

+1 vote     reply to comment
Alpha_327
Alpha_327 Jul 9 2010, 2:56pm says:

one cool thing i think, would be a way to create maps in the game, cant tell you how many times i get lost ha ha. also with zombies maybe make it so they only come out once every third night or something so you can time it out and prepare for hordes of zombies. but i still don't mind the little hordes every night like they are now

+1 vote     reply to comment
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