Journey into the gritty and not particularly pleasant world of Max Payne. This third person action game features a strong storyline and an altogether interesting antihero. Max Payne is a gritty journey to the present day New York City during the worst winter blizzard in a century. The thriller pulp story keeps the players guessing right on till the end. The game shoots from the lowest slum pits to the greatest skyscraper heights, leaving behind a trail of corpses, splatters of blood, and empty brass rolling on the floor.
This is the preface to the upcoming levels that I am working on... Let me explain one thing though, I'm not a professional, nor do I try to be. The maps I'm working on now are tests to see if I can come up with an idea and accomplish this idea. Let me tell you, so far so good.. So sit back and watch this small cinematic and wait next month to see what happens, ok? The Cinematic doesn't end, so you'll have to escape out of it on your own.. The finishing touches aren't on either, because the hard drive I had this on crashed and I luckily kept a rough/final draft on my usb hard drive. So if it sucks, not my fault...
By: Co11 & The Baskinator
CREDITS....I would like to thank Remedy for such an awesome game, as well as the texture pack (which I use extensively) and the prefabs from the tutorials and demo level that came with the game.I also want to thank 3Drealms for hosting an awesome BBS that helped me out throughout the months, also for having some of the coolest people on your staff... I'd like to thank all those who helped me on the BBS that I mentioned above, without the insight that you all offfered, I wouldn't have gotten this done... I would also like to thank Ghast for setting up such a great pre-fab community at www.communityzero.com/fabs this is great, although I didn't use any in the cinematic, but I did in the first level... So, enough of this sentimental tacky crap and watch the cut scene, eh?