You find yourself on what appears to be a motorbike of some kind.
But this bike is different than any other you have ever seen.
It's made out of light. It's a Lightwheel.
You listen and you hear the roar of the crowds, the music starts to play.
Battle either AI Programs or human Users online or offline in a game inspired by the Lightcycle level of TRON: Legacy.
Basic game functionality is complete and a basic AI is operational and multiplayer is in development.
An achievement system is half done, as is a power-up system.
Expect videos and more content.
Spawns are now randomly selected, and while waiting for the game to start, the camera rotates around a huge arena. The arena floor is reflective, granting it the ability to both aid and confuse you whilst cruising around the scenery. The reflections can however be turned off through the options menu in order to speed up drawing done by the GPU.
Here is a render of the arena itself:
And, this is what it looks like in-game during countdown:
As this new changes have majorly affected the way the game draws itself, the next great task is to make the surroundings more appealing in all three dimensions.
The map system has been redone, allowing for more complex maps to be made. Also, antialiasing has been added.
There is now an option to customize your wheel. Please let us know if there is a skin that you would like to add.
A new game mechanic "Tile Wars" is being developed. Tile Wars brings more strategy to the combat mechanics of Lightwheel. Tile Wars is currently in development...
There have been tons of improvements since the last post. For example, multiplayer is now in development and looking good. There have also been changes...
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