Set in the immediate aftermath of the zombie apocalypse, Left 4 Dead's survival co-op mode lets up to four players blast a path through the swarming zombie hordes and terrifying mutant monsters. Guide your survivors across the rooftops of an abandoned metropolis, through rural ghost towns and pitch-black forests in your quest to escape a devastated Ground Zero crawling with infected enemies.
Valve sets up to release the DLC for PC and 360 versions of Left 4 Dead. Which will include the long awaited SDK.
Posted by Henley on Apr 21st, 2009
With the release of the Survival Pack DLC for the Xbox 360 the tease and the countdown for the release of the PC version has begun as the release is planned to happen later on today. The DLC will include access to the other two maps in 'verses' mode as well as the highly anticipated Survival mode which has a team of four see how long they can last against the hordes of AI controlled zombies. The DLC was originally supposed to be released around December 2008, but Valve being Valve have waited until the update is perfect. Who wants a broken update anyway?
L4D_411 wrote:In addition, for PC gamers and aspiring developers, the first Left 4 Dead release for the Source Software Development Kit (Source SDK) will allow the creation of custom Left 4 Dead campaigns that will be discoverable via L4D's matchmaking system. The SDK update is also due for release this spring, and is free of charge to all owners of L4D on the PC.
With the update the best feature by far is the ability to access the long awaited SDK. So mods like Dead Before Dawn and I Hate Mountains will finally be able to change more then just levels with a "it will have to do" SDK. As to what the SDK will allow people to do, only time will tell us that. The ability to access the Director, lighting features and the ability to finally be able to make mods separate of the game itself is some of the features I'm hoping will be accessible.
Gabe_Newell wrote:Since Half-Life launched in 1998, Valve has made continuous efforts to expand the offering of its products beyond what's included on the day of launch. With Half-Life and Counter-Strike, and more recently Team Fortress 2, we've learned that we're no longer making stand-alone games but creating entertainment services. With Left 4 Dead we're extending that tradition by creating additional gameplay and releasing our internal tools to aspiring developers so they may also create and distribute new Left 4 Dead experiences.
So with the release of the SDK what types of mods is everyone hanging out for? Let's hope we will see some creative uses of a well working AI system for online games.
*** UPDATE *** After the release of the DLC for the PC the update for the SDK was not released with the update. Lets hope we will see it soon.