The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
Labyrinth Hero will be a First Person puzzle game, you awaken to be outside of a cave that has just caved in. As it's raining you set off to find some shelter that has a closed manhole, you find a shack that sets off some music which you investigate to find out what's going on. You play a basic carnival game that somehow opens the man hole. Your curiosity takes you to see whats down this manhole...You find out you have fallen into a Labyrinth and must escape it.
*Please note* that this is my first actual game that I'm developing all by my self for my course (Which at the end of it I will still develop it even more!) So don't expect anything over the top, but I will be putting some time and effort into creating this.
Also depending on the quality in the end this will most likely be a Free Game! (If it's actually good quality in the end I will sell it for a cheap $1 to $5 price tag.)
In the future I want to add...
- Creation of Traps that will kill the player.
- Improved Graphics
- Improved Animations
- At least 100 levels of enjoyable puzzles
- Great sound quality and possibly create a soothing back track for the music
- Real Time Shadows (Need to upgrade to unity pro... After I get a new computer)
- Controllable A.I
- Possible chance of enemies.
- Creation of a proper player model.
- Map Creator!
Also, when a build has been released, positive criticism would be lovely! :)
So today I learnt how to create a trigger that will emit a sound that doesn't have to be part of the trigger itself. Meaning the first level is nearly complete to the degree I currently need it! :)
So in theory I just need to add some graphics here and there, make it slightly more obvious were to go and also make it so the player can proceed to the next scene/level.
By the end of my course I will release an 'incomplete demo' of what I have done so far in it (About a month or so away.) So by then you will get to have a shot at what I was able to do in my course's I am currently doing. Hopefully it's actually enjoyable for whoever plays it. But please, expect a 'first game' type thing. :)