Jagged Alliance: Flashback is our vision of returning a once critically acclaimed franchise back to its roots, it's not a reboot, it's a reset! Our main goal is to bring back the tactical turn-based action that the original Jagged Alliance games are known for - the game was a thinking man's game, a thinking man with lots of guns! The games were unique in their blend of tactical turn-based action, controlling and maintaining squads of mercenaries, off and on the battlefield. As a player the decisions you made had a direct impact on how you played the game. Additionally, over-the-top personalities, memorable characters and role-playing elements made the games difficult to put away once you were hooked.
It’s been an exciting experience releasing the game on Steam Early Access (Beta) and we’re happy with all the feedback, suggestions and bug reports people have taken the time to fill in. We’re going through ALL of them and are making a summary on the forums after bigger updates to give users a better overview of how the game is progressing, what’s missing and what bugs there are currently crawling around on the island of San Hermanos.
JAF – Logitech Modding Competitions
Starting today, and with the support of Logitech, we are proud to announce two competitions to participate in and win awesome Logitech hardware, together with the chance to become immortalized in the game!
As a cornerstone of our development strategy and promise to our Kickstarter backers, we are continuing to create Jagged Alliance: Flashback with the help and support of our great community!
There are two ways to win great prizes: a level design and item design competition. For the level design competition, build and submit your own version of the military base “Krasnodar-82” with the level editor available.
In order to enter the item design competition, you simply need to create an icon, write a few lines of text and come up with a funny and/or useless item for your Mercs to discover and carry along. More detailed information on each competition can be found below.
The winners in both competitions will get credited in the game, and their creations are going to be part of the final game.
The level design competition is targeted at modders and level designers that own the game, whereas the item design competition is accessible to anyone. Both competitions start today, and will end in two weeks, on the 03.07.2014 at 12:00 CET. Details on each competition can be found below!
Competition Rules & Details
If you wish to participate in the JAF & Logitech modding competition, make sure you have carefully read the official competition rules:
Item Design Competition
What does a coconut, Da Honko cereals and a platinum watch have in common? These are all fluff items that can be discovered and picked-up by players in Jagged Alliance games. These items are an important part of the series, as they add a lot to the unique atmosphere of the games – the same in Jagged Alliance: Flashback!
Now you can become part of the game with your Item Icon, item name & description, all while winning great gaming hardware from Logitech. Simply send your name and item description to firstname.lastname@example.org The length of the description should not exceed 200 characters (incl. spaces).
Name: Platinum Watch
Description: "Tell time in style with this designer watch featuring a quartz crystal, swiss movement and 4 microns of beautiful platinum plating."
Description: “Unbreakable....without the right tools. Native to San Hermanos”
Only added a link to the full sized cereal box
Source files are made in 512x512 and then scaled down inside Unity. You don't need to worry about details or some brush-strokes being off as long as the icon looks cool at half-size(256x256).
When we make these we have to be very quick, so we use photos for reference and sometimes even as a base for the actual icon. You can either snap photos yourself or grab from Internet(ex. Google). However, it's very important that the photos you find are free for commercial use! Also don't use existing brand names.
Use the existing icons as a reference for the art style.
Level Design Competition
Design a level/sector and have the chance to become a level designer on Jagged Alliance: Flashback! The winning sector will be part of the final game.There are a few rules that one must follow in order to compete:
We have spent some time creating a Modding Guide, which is live on the Steam Community Hub.To support this competition we've also created several modding videos to make it easier for users to get started. They have also been added to the guide.
Krasnodar -82. This base was established during the cold war era by the Soviets under permission from Salvador Primo, aka The Prince, the communist leader of San Hermanos. The base was abandoned by the Soviets after the cold war but is now used by The Prince as an important strategic point, dealing with the ongoing uprising against the regime. This base holds ammunition, weapons and transports for the military, along with living quarters for the soldiers.
Level design guidelines
Due to its location on the strategic map there are 3 ways to attack this base. The following guidelines will give extra points if followed:
Prizes from Logitech:
First place: 1 Wireless Headset + Get your item in the game
Second place: 1 Gaming Mouse + Get your item in the game
Third place: Get your item in the game
Level Design Competition:
First place: 1 Wireless Headset + 1 Gaming Mouse + Sector in the game
Second place: 1 Wireless Headset
Third place:1 Gaming Mouse
Until next time!
The Full Control JAF Team
Jul 6 2014, 3:57pm by thomas_h_lund
Jul 3 2014, 10:23am by thomas_h_lund
Time for an explosive update! Number 44 is out now. And it's kinda massive (even with a new video!): T.co
Jul 3 2014, 9:20am by jaflashback
Jun 19 2014, 10:44am by jaflashback
Jun 4 2014, 11:09am by jaflashback
Jun 4 2014, 5:08am by jaflashback
Jun 2 2014, 3:03am by jaflashback
May 27 2014, 10:03am by jaflashback
@Gamesauce Thanks for help with the article :)
May 27 2014, 7:45am by jaflashback