Jagged Alliance: Flashback is our vision of returning a once critically acclaimed franchise back to its roots, it's not a reboot, it's a reset! Our main goal is to bring back the tactical turn-based action that the original Jagged Alliance games are known for - the game was a thinking man's game, a thinking man with lots of guns! The games were unique in their blend of tactical turn-based action, controlling and maintaining squads of mercenaries, off and on the battlefield. As a player the decisions you made had a direct impact on how you played the game. Additionally, over-the-top personalities, memorable characters and role-playing elements made the games difficult to put away once you were hooked.

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Blog RSS Feed Report abuse Latest News: Jagged Alliance: Flashback: Final Countdown Update

2 comments by JA-Flashback on Oct 13th, 2014

We are closing in on the release of Jagged Alliance: Flashback, which is why this will be our last big update before the release. There is a lot of new content in the new update and still more to come. This last week will surely be intense, as we will be working full throttle to get the game polished up with as many features as possible. 

Here’s a quick overview of the Final Countdown update:

  • Energy System: The energy system aims to create the feeling of exhaustion or vigoration at appropriate times. A unit will run low on energy after, for example, sprinting for several consecutive turns. This simulates being out of breath, exhaustion or even unconsciousness. 
  • Morale System: Every mercenary has their own morale rating. If a unit is shot or due to loss of a friendly Unit, the morale goes down. That can cause both the enemy and the player to panic, run away or make deadly mistakes. 
  • Drop & Loot system has been revised substantially, making containers accessible throughout the game. 
  •  New enemy spawn system creates enemies more varied equipment according to their experience level and assigns them to unique squads.
  • Improved enemy AI - enemies will now go into cover, move or change stance and use their equipment to the best of their ability 
  • 15 new iconic weapons: New handguns, SMGs, assault- and sniper rifles
  • Strategic Map UI Overhaul 
  • All Sectors unlocked: All Sectors from the final game can now be accessed and explored! 

We felt that the developer diary was a cool and simple way to show off new content and features from the game, so we pushed forward to get one ready for this update as well: 

You can find a change log for 0.9.0 version and the versions that have been on the alpha branch since the last EA update below:

Armor, Portraits and Equipment

One of our artists, Christian, is a bit camera shy, but that doesn't mean his work shouldn't be shared with the community. He’s primarily been working on the portraits for the game, the trash items and the different equipment. A selection of the above can be found below: 


Trash Items: 


Want to Support the game?

We're still on Early Access and you can support the development of the game already here:Purchase Jagged Alliance on Steam Early Access

Until Next Time!
The Fullcontrol JAF Team

Post comment Comments
Heer_Gefreiter Jul 30 2014, 1:17pm says:

Is it a turn based game or like the Jagged allienc crossfire ??

+1 vote     reply to comment
TheSparrowsJourney May 26 2014, 3:50pm says:

Here's my take on Jagged Alliance: Flashback early access - Youtube.com

+2 votes     reply to comment
Argeomer May 16 2014, 4:21pm says:

Hahaha the trailer is AWESOME! HAHAHA XD

+2 votes     reply to comment
DiamondBorne Apr 11 2014, 4:42am says:

Isn't this game licenced? How can you make money from it?

+1 vote     reply to comment
fetkatten Apr 14 2014, 9:08am replied:

Because we have the licence to make the game :)

+1 vote     reply to comment
Vesperon May 7 2013, 4:06am says:

I hope the pledge is done before the time runs out, because this game could be the shiny gem in TBS :)

+2 votes     reply to comment
marcosis May 7 2013, 3:23am says:

already backed this about a week ago. glad to see it making its way onto indie DB. lets make it happen!

+2 votes     reply to comment
Guest May 6 2013, 11:31pm says:

This looks balls-to-the-walls cool. Tracking.

+3 votes     reply to comment
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Jagged Alliance: Flashback
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Released Oct 20, 2014
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Turn Based Strategy
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Latest tweets from @thomas_h_lund, @jaflashback

#Kickstarter Update 49: just up, more info about the release of JAF and other elements, check it out! T.co

Oct 21 2014, 10:36am by jaflashback

#JaggedAllianceFlashback Released and is now live on #Steam!!! T.co #ItIsTimeForAction #StrategyGames #JaggedAlliance

Oct 21 2014, 10:35am by jaflashback

Final Early Access Update before we release on the 21st of October is now live on Steam: See the New Dev Diary 5 :) T.co

Oct 13 2014, 10:00am by jaflashback

New Early Access Update and Kickstarter Update is Live!! Also a new Dev Diary :) T.co #JaggedAllianceFlashback

Sep 4 2014, 10:12am by jaflashback

@DecaneGames @ThomasPasieka I blame you!!! :-D

Aug 26 2014, 9:28am by thomas_h_lund

Update 45 is up!: #Logitech Competition Winners and EA access plans. A lovely weekend to ALL! #JaggedAlliance T.co

Aug 1 2014, 9:51am by jaflashback

@TomsterB @FullControlAps No plans, sorry. Its an internal framework not suited for externals as-is.

Jul 6 2014, 3:57pm by thomas_h_lund

RT @JAFlashback: Time for an explosive update! Number 44 is out now. And it's kinda massive (even with a new video!): T.co

Jul 3 2014, 10:23am by thomas_h_lund

Time for an explosive update! Number 44 is out now. And it's kinda massive (even with a new video!): T.co

Jul 3 2014, 9:20am by jaflashback

Check out update 43 for info on a new modding & community contest. You can win #Logitech gear and be part of JAF :) T.co

Jun 19 2014, 10:44am by jaflashback

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