Epicinium Title


Epicinium is a multiplayer strategy game with simultaneous turns. Each turn consists of a planning phase, where all players decide which orders they want to give their units that turn, followed by an action phase, where players watch as the the orders play out.

Units will automatically attack enemy units they encounter; they will also fire back when attacked and attack any unit that moves away from them. Some units have abilities that allow them to bombard tiles, randomly dealing damage to whomever and whatever is present at that time. Anticipating your opponent's orders is key.

Between rounds, the season changes which might bring about new weather effects such as snow, drought or firestorm. At night, buildings can gain power and generate income. Cities only gain power if surrounded by enough grass, forest, water and crops, whereas barracks and industry grow larger when additional cities are placed nearby.

To defeat your opponent, capture or destroy all of their City tiles.


Epicinium is being developed by Daan Mulder and Sander in 't Veld and is available for Windows, Mac and Linux. The game is currently in open beta.

Every Saturday from 20:00 to 0:00 GMT, we hold an online playtest session. Download the client and join in for some fun and games! We also livestream these events on Sander's Twitch channel.

If you want to have a chat with the developers or find an opponent to play against, join the Discord server.

If you want to stay up-to-date with the latest developments and events regarding Epicinium, you can sign up to our public mailing list.

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Hi folks! We just released version 0.16.1 today, featuring a settings menu and memory usage optimizations.

These past few weeks we've been hard at work to squelch some crashes and disconnects that seem to plague the game at the moment. We've talked with our webhosting provider, and they have moved us to a different setup that will hopefully get rid of the TCP disconnection issues. We've also reduced the RAM usage of the game by roughly 75%, so this should help prevent crashes related to high memory. If you are still crashes or disconnects in version 0.16.1, please let us know!

Lastly, there's another online playtest session later today (20:00 GMT). As our community continues to grow these sessions are getting more and more fun, so be sure to pop by!

A new version + Peace [DevLog]

A new version + Peace [DevLog]

News 1 comment

In this DevLog, I will tell you about Epicinium version 0.16.0, and give a peek into a feature we're currently working on.

Online playtest today + development update [DevLog]

Online playtest today + development update [DevLog]

News 2 comments

In this second devlog, I tell you about Epicinium's weekly online playtests, what we've been working on this week and introduce our second gameplay video...

Epicinium - environmental turn-based strategy [Beta] [DevLog]

Epicinium - environmental turn-based strategy [Beta] [DevLog]

News

In this first devlog I introduce Epicinium, a multiplayer strategy game where the players' impact on the environment matters, detail the development process...

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Epicinium beta 0.16.1 (Windows 64-bit)

Epicinium beta 0.16.1 (Windows 64-bit)

Demo

Binaries for version 0.16.1, with RAM usage optimizations and a settings menu.

Epicinium beta 0.16.1 (Windows 32-bit)

Epicinium beta 0.16.1 (Windows 32-bit)

Demo

Binaries for version 0.16.1, with RAM usage optimizations and a settings menu.

Epicinium beta 0.16.1 (Mac OS X)

Epicinium beta 0.16.1 (Mac OS X)

Demo

Binaries for version 0.16.1, with RAM usage optimizations and a settings menu.

Epicinium beta 0.16.1 (Linux 64-bit)

Epicinium beta 0.16.1 (Linux 64-bit)

Demo

Binaries for version 0.16.1, with RAM usage optimizations and a settings menu.

Epicinium beta 0.16.1 (Linux 32-bit)

Epicinium beta 0.16.1 (Linux 32-bit)

Demo

Binaries for version 0.16.1, with RAM usage optimizations and a settings menu.

Epicinium beta 0.16.0 (Windows 64-bit)

Epicinium beta 0.16.0 (Windows 64-bit)

Demo

Binaries for beta version 0.16.0, with chaos balance changes and a GPU memory leak fix.

Comments
Armcoon
Armcoon

Hey, I followed this game. :D But I click too fast, so I click wrong button(Report) at first time...Sorry. :(

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UnarmedLad Creator
UnarmedLad

So that was you! >:-(

Nah, just kidding. Thanks for the follow, Armcoon! :-D I hope you enjoy the game. Please let us know what you think, we're always looking for feedback.

Reply Good karma+2 votes
Armcoon
Armcoon

Er~Currently my problem is nobody online at my country timeline. :/ So have singleplayer skirmisher at future update?

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UnarmedLad Creator
UnarmedLad

Unfortunately, Epicinium is not yet well-known enough for there to be players online at all times. Please spread the word to help us get there! :-)

We already have online singleplayer against AI. Just start a lobby and click on the "+" icon in the player list to add an AI opponent. There are three AIs at the moment: TutorialTurtle (passive), QuickQuack (aggressive with only riflemen) and HungryHippo (aggressive with a variety of units), and three different difficulty settings. Good luck!

Reply Good karma+2 votes
Armcoon
Armcoon

Oh~Thanks. :) I have last one question, can you add offline mode later? Because I can't play this without wifi... :p

Reply Good karma Bad karma+2 votes
SLiV9
SLiV9

Hi Armcoon!

Yes, we plan to add an offline versus AI mode and possibly singleplayer maps, but for now we're focussing on online multiplayer.

Reply Good karma Bad karma+3 votes
Armcoon
Armcoon

Okay~Thanks. :D

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Epicinium
Platforms
Windows, Mac, Linux
Creator
UnarmedLad
Engine
Custom
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War
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Multiplayer
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Twitter

Latest tweets from @epiciniumgame

Heya! Work in progress: unit and tile stat boxes. Also ready for reveal soon: title screen music. 😁 #indiegameT.co

Feb 22 2018

Turn up the firestorm! Roast my game: Roastmygame.com @RoastMyGame #indiegame #gamedev #indiedev

Feb 20 2018

Hello there! Have you seen #Epicinium's second gameplay mechanic video? It highlights the Rifleman unit and how to… T.co

Feb 19 2018

#Epicinium playtest is live and streaming on @Twitch: Twitch.tv #indiegame #gamedev #indiedev

Feb 17 2018

#Epicinium playtest starts in 10 minutes. We're all fired up like in the gif! Are you ready?… T.co

Feb 17 2018

We just released #Epicinium v0.16.1. We'll be playtesting it later today. You can join! Fun starts at 20:00 GMT (th… T.co

Feb 17 2018

RT @sanderintveld: We're having some memory issues so I tried to shave off a few bytes when allocating palettes. Results were... inter… T.co

Feb 15 2018

At night, when the fighting stops, there is time for love. #valentinesday #gamedev #indiedev T.co

Feb 14 2018

#Epicinium has a DevLog, where we sometimes write a little piece on what we're working on. This time it's about new… T.co

Feb 13 2018

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