What would you do for freedom? In Iron Grip: Warlord, the nomadic civilization of Atelia is being swallowed by the massive Confederation. It's a hopeless and tiresome battle; for every enemy Confederate that falls, five more takes their place. Outnumbered and forced to retreat into the heart of cities, a full-out urban warfare has begun that the Atelians will surely lose. As the vestiges of your world crumble and your morale sinks, the only hope for the future is you and your fellow warlords. This is your last stand. This is your freedom. This is your game.

Report article RSS Feed Iron Grip: Warlord

Presenting the first standalone game from Isotx, Iron Grip: Warlord.

Posted by InterfaceLeader on Jan 9th, 2008

Your country is being invaded by a massive army. This army doesn't care how many casualties it takes, because for every soldier that falls, five more take its place. You fight well, but even your own countrymen are turning against you, and defecting to the enemy. You are forced back to the city-states - immense fortresses that are immediately besieged by the enemy. Each rush must be repelled, each rush more violent and dangerous than the next. There is only one ending to this battle: you cannot survive, but you can force the enemy to commit an atrocity. An atrocity so total that they will lose all support, an atrocity so total that all your countrymen will be outraged and rise up, an atrocity so total that even the enemy soldiers will hate themselves as they move through the rubble that was your last stand.

Presenting Warlords

This is the setting of Iron Grip: Warlord, the first commercial game from Isotx. You play as one of the savagely independent Atelia warriors of Warlord Sahrab's army. Atelia has been invaded by the Confederation, a vast and ruthless army that has prepared the way for its invasion by sending in missionaries to convert the Atelians to the Fahrong cause. Atelia is rich in resources, and both the Confederation - led by the powerful Fahrong nation - and the Rahmos Protectorate know that Atelia would be a key conquest in their power struggles. Atelia itself is a fractured, anarchic country, with divided loyalties. It was Warlord Sahrab who realized that this large scale invasion cannot be resisted until the whole of Atelia unites, and so he engages in this deadly guerrilla warfare, designed to provoke the Confederation into bombarding entire cities.

As a Warlord, you must use all of your skill to defend the city against the Confederate attacks. In an innovative blend of RTS and FPS gameplay, you will employ urban guerrilla tactics to fight off the hordes. You must protect your city at all costs, by building defense structures, setting traps, and taking the enemy on yourself.

Atelian Warlord
Atelian Warlord


Based on the Quake 3 engine, this project is the latest offering in the Iron Grip Universe. Team Lead and Designer Vincent van Geel states that:

"This game is all about casual fun: low system requirements, small filesize, and cool gameplay. We've taken the popular "Art of Defense" genre, and put a whole new spin on it."

The game itself will be available to purchase from the Warlord's website, and through CrosuS. It will be released early February. Meanwhile you can see concept artwork, background stories, download wallpaper and explore the Universe at Igwarlord.com<.

Post comment Comments
stenchy Jan 9 2008, 5:05pm says:

Top marks for presentation guys, looking good!

+1 vote     reply to comment
InterfaceLeader Author
InterfaceLeader Jan 9 2008, 5:08pm replied:

Thanks :D I can't wait for it ^^

+2 votes   reply to comment
Pinemarten Jan 9 2008, 5:15pm says:

looks nice... like the style

+1 vote     reply to comment
Goatdude Jan 9 2008, 5:30pm says:

About time IG got a full blown game! :)

+1 vote     reply to comment
Betelgeuze Jan 9 2008, 5:30pm says:

So you guys licensed an open-source engine?

Good to see you guys stayed with your interesting game universe!

+2 votes     reply to comment
Betelgeuze Jan 9 2008, 5:40pm says:

It's an indie game, lots of indie games go commercial

So does Infinity!

+2 votes     reply to comment
Aeneas2020 Jan 9 2008, 6:09pm says:

very very cool congrats guys

+1 vote     reply to comment
Kai-Li Jan 9 2008, 6:30pm says:

Welcome Warlords. ;) But you need to add id-Tech3 as related engine, not the Quake Engine. Cannot wait to see some ingame screenies.

+1 vote     reply to comment
InterfaceLeader Author
InterfaceLeader Jan 9 2008, 6:41pm replied:

That was my fault :3 I didn't actually realise Quake 3 went by the name of id Tech 3.

Screenshots should be coming soon I hope!

+2 votes   reply to comment
Betelgeuze Jan 9 2008, 6:46pm replied:

Did you guys license the engine?

+1 vote     reply to comment
InterfaceLeader Author
InterfaceLeader Jan 9 2008, 7:04pm replied:

Yes we did :)

+2 votes   reply to comment
Wraiyth Jan 9 2008, 6:46pm says:

Quote:Why should a commercial game get free publicity?

As said, ModDB supports Indie as well. And Indie doesn't mean 'Free'

+1 vote     reply to comment
Wraiyth Jan 9 2008, 6:47pm says:

FFS, stupid Reply to Comment doesn't work properly sometimes :(

+1 vote     reply to comment
M@ty Jan 9 2008, 7:38pm says:

Lovely style! Can't wait to see some in-game or model shots!

If I have the money when its out; I'll be sure to pick myself up a copy :). Exceptional for an indie project.

+1 vote     reply to comment
dar_ Jan 9 2008, 9:54pm says:

So, does this mean that development on the IG mod for HL2 will stop?

+1 vote     reply to comment
InterfaceLeader Author
InterfaceLeader Jan 10 2008, 5:07am replied:

Nope :) IG: The Oppression is still being worked on!

+1 vote   reply to comment
INtense! Staff
INtense! Jan 9 2008, 10:18pm says:

wow you guys have certainly nailed the graphics. whoever you have designing they sure are talented

+2 votes   reply to comment
Terminal58 Jan 9 2008, 10:22pm says:

You made it look better then the Quake 3 engine?


Like Call of Duty 2 level?

+1 vote     reply to comment
sickre Jan 9 2008, 11:21pm says:

Why launch a fancy website without (ingame) media of any kind?

+2 votes     reply to comment
dinky Jan 10 2008, 12:17am says:

Beautiful art!

+1 vote     reply to comment
Connway Jan 10 2008, 12:21am says:

Sweet! I wish you all the best of luck. I certainly will be a proud customer!

I ask the same question that dar_ asks, what will happen to Iron Grip: The Oppression?

+1 vote     reply to comment
INtense! Staff
INtense! Jan 10 2008, 1:00am replied:

I'm guessing it will be discontinued much like Red Orchestra and GMod were when they went commercial. I don't think this is a bad thing because the mod will always be there, and generally due to a game being a commercial entity the community will end up super strong and the quality will only get significantly better.

Having said all this I cannot speak for ISOTX, just making assumptions ;)

+2 votes   reply to comment
stenchy Jan 10 2008, 2:02am replied:

I read on their forums that 1.5 is still being worked on:


+1 vote     reply to comment
OmeVince Creator
OmeVince Jan 10 2008, 4:28am replied:

Hey guys :D Thanks for the feedback :) We'll be releasing ingame shots asap!
As for Iron Grip: The Oppression, we're not going to discontinue it! In fact we're also not far off from a new release. It took so long because we decided to do a complete rewrite of the code, which was a bit messy, and on top of that are implementing a bunch of new features, smoother UI and controls.

+2 votes   reply to comment
Connway Jan 10 2008, 1:34pm replied:

Sweet. Can't wait. Well, I wish you guys the best of luck in all your endeavors.

+1 vote     reply to comment
RapidFury90 Jan 10 2008, 3:18am says:

Presentation looks good guys, you've got my support!

Good luck :)

+1 vote     reply to comment
Black-Operative Jan 10 2008, 5:01am says:

In Iron Grip the Opression you faced Rahmos now in Warlord you face Fahrong. Hahahaha! More butts to kick of the face of the universe and if you see Sjah Nezar tell him I said f... you!

+1 vote     reply to comment
Timblesink Jan 10 2008, 5:34am says:

If anything could ever look more awesome, I wouldn't want to see it for fear of my head exploding.


But just one Q - so you can't play as the Rahmos at all? I really liked the RTS side of Iron Grip... I was the best evar at it.

+1 vote     reply to comment
TwwiX Jan 10 2008, 8:17am says:

Nobody is playing the mod.
So,why bother working on actual game?

+1 vote     reply to comment
Mandarax Jan 10 2008, 12:00pm replied:

Warlord is designed with singleplayer in mind, with multiplayer as an option, wheras The Oppression was purely multiplayer.

+2 votes     reply to comment
bluseychris Jan 10 2008, 8:55am says:

Because it's a different play style completely, The Oppression is RTS vs FPS. Warlord is Hero Siege fused with Tower Defence.

+3 votes     reply to comment
ambershee Jan 10 2008, 12:33pm says:

Tech 3 is an interesting choice of development platform - any particular reason why it was chosen?

+1 vote     reply to comment
INtense! Staff
INtense! Jan 10 2008, 2:04pm says:

Coming Feb 2008 - can we expect to see the game that soon?

+3 votes   reply to comment
razorb Jan 10 2008, 2:12pm says:

good luck guys ! love the presentation and style u guys have :) and the source mod was v nicely done too ! lookin forward to it

+1 vote     reply to comment
tr1ckst3r Jan 10 2008, 6:36pm says:

i'm just a little disappointed that this game wont be free :(
still, great to see this coming out! hl2 mod was great!

+1 vote     reply to comment
kamakaziekraut Jan 10 2008, 7:17pm says:

OoooooOO Rise of Legends type people and weapons? I like where this is going.....

+1 vote     reply to comment
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Iron Grip: Warlord
Developer & Publisher
id Tech 3
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Release Date
Released Nov 5, 2008
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Iron Grip: Warlord
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Related Engines
id Tech 3
id Tech 3 GPL Released Dec 3, 1999
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ISOTX Developer & Publisher with 72 members