Finally uploaded the full 1.5.5 release! Please note that this does NOT fix any bugs seen in the patch. All bug fixing will be for version 1.6.0 this...
Iron Fist - Updated, improved and renewed, this new production brings the raw power of the most improved Cube 2 Engine with all new optimization and portability. Soon to be out for Linux and Macintosh OS. Iron Fist is a single-player and multi-player first-person shooter, built as a hybrid of Red Eclipse 1.2, and is a conversion of Cube Engine 2 (Sauerbraten). Iron Fist is a Cure Production. Your death sentence awaits...
Development is 50% completed! There's a long way but this will pave the way for not only Iron Fist, but for emerging game projects as well! Using an updated Cube Engine 2, Iron Fist will provide more mapping support for map development and include expanded lighting features and new entities to spice up some of the games functions.
New map entities:
dodamage: damages or heals player based on amount and interval
teleport: add variable for map changing and destination within new map load
gravity: changes player gravity based on proximity, distance and strength of field that dissipates based on an interval variable.
Gravity can be used as a push or a pull if you want a shockwave effect or not.
Lights: given a new variable to toggle different types of flares for visual appearance.
Maps will be given a new area variable that allows makers to set defined zones in 3D that let's us define the area name, and area in all 3 dementions .
The new area variables will also have the option to include an image sample to display with the name of the area.
Draw distance will be based on how effeciently The map works. If the game tends to experience low fps over a given period of time it will reduce draw distance to run smoothly. This allows the game to be "smart" about your computers performance.
All these updates will be featured in several other game projects by Cure Productions and Intercooler Games! Looking forward to the new development!
There will also be new and updated maps!
Latest tweets from @productionscure
Nov 27 2013, 5:59pm
Aug 30 2013, 11:16am
@clichegames No problem! I heard from a bird you may be visiting! Is that true?
Jun 29 2013, 3:17pm
Jun 28 2013, 12:09pm
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Jun 28 2013, 11:45am
You know your a dork when...
Apr 13 2013, 11:52pm
Slow day for developing. :( better luck next time!
Mar 17 2013, 10:13pm
Looking forward to Broken Shield development soon!
Mar 16 2013, 1:01pm