Those most overlooked are often the most important. INFRA puts you into the shoes of a simple structural analyst. Nothing more than a quiet desk jockey assigned to survey some routine structural damage. Quickly though, your mission turns from a mundane trek to a fight for survival. INFRA is what we like to call a gun free exploration game. Instead of large explosions and powerful guns, you will rely on your cunning to survive puzzles in an incredibly detailed world. As you travel through the infrastructure of a city you will find that your actions and thorough observations ultimately determine if others will survive.

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Media RSS Feed Report media INFRA: Tunnel (beta)
Don't worry guys, the thing in the end is in secret bonus map. Youtube link:
Post comment Comments
Radu_IceMan Oct 4 2012 says:

Very atmosphericool.

+9 votes     reply to comment
Mateos Oct 4 2012 says:

Stunning. A lesson of level design :)

+7 votes     reply to comment
amkdude Oct 4 2012 says:

that is gorgeous thanks for this incredible work you are putting into this mod

+6 votes     reply to comment
tile Oct 4 2012 says:

i watched without audio...but WHAT THE CRAP WAS THAT AT THE END? i don't want to play a mod with a ton of scary stuff in it...heck, i don't want to play a mod that has one scary thing in it. call me sheltered, but i don't like stuff like that... otherwise, great job!

-4 votes     reply to comment
Oskutin Creator
Oskutin Oct 4 2012 replied:

Don't worry, that thing is in secret bonus map, there won't be any stuff like that in actual maps.

Have a pub :V

+2 votes   reply to comment
Allfather May 12 2013 replied:

Slightly disappointed at that comment--would be nice to have a game like Penumbra where the scares are great yet few and far between (and perhaps not even corporeal). Already this game is looking spectacular, but mere puzzle solving and touring truly can get tedious after even a short while. I understand this is intended to be a very detailed exploration and puzzle game, but perhaps you could include a scare every once in a while--even if only sounds, ambiance, lights shutting off with the hint of something to fear, et cetera. It would help keep the player interested and would certainly add increased mystery, enhanced immersion, and psychological fear evocation. It is my opinion that these factors would do nothing but better the game and make it more appealing to a wider range of customers. As said before, the "scares" do not have to be particularly prominent nor frequent--just something to keep the players on their toes and to add that bracing psychological effect that so many gamers and non-gamer alike adore. I implore you to consider my points. On another note, your work is stunning--keep it up!

+2 votes     reply to comment
FishMan:E Oct 4 2012 says:

Nice colors of lights, but it's too dark out there guys...
I think u forget that someone might have a bad monitor and he will see only a black screen.

+1 vote     reply to comment
|Yucca| Creator
|Yucca| Oct 4 2012 replied:

Firstly, the contrast in the video differs from the game. Secondly, the player will have a flashlight.

+1 vote   reply to comment
FishMan:E Oct 4 2012 replied:

Wow! What a reaction! Firstly, secondly...
If all goes well, then there is no reason to worry about, right? )
I'am just saying and i can't see a game, i can only see a video... and its too dark to me... so... iam just giving my feedback... is'nt this fans should do?

+1 vote     reply to comment
Oskutin Creator
Oskutin Oct 4 2012 replied:

Yeah, and that is what we want too :P

+1 vote   reply to comment
|Yucca| Creator
|Yucca| Oct 5 2012 replied:

Of course fans are supposed to give feedback and we appreciate it, but keep also in mind that we're building the game to look as good as possible, using our monitors. We won't make things overly bright on our end, because it will look bad for us and most of the people. I am sorry if you can't see anything in the video because of your monitor, it's just something we can't help you with. Although in this case the video is a bit too dark for everyyone because of the compressing methods.

But like I said, there will be a flashlight so everyone should be able to see stuff in the maps, and in some places every player must use it since it's actually really dark.

I'm also sorry if sounded a bit too harsh on my comment, it was already late at night and I had a headache.

+2 votes   reply to comment
Oskutin Creator
Oskutin Oct 4 2012 replied:
If you compare that pic to the video, you'll see that the video is much darker than picture.
Migt be because of compression methods?

+1 vote   reply to comment
Seaal Oct 4 2012 says:

Ahh crap. Monsters. I am dead. XD

+1 vote     reply to comment
Frogumm Oct 4 2012 replied:

The monster is not a part of the core gameplay experience. It is simply a bonus map :)

+1 vote     reply to comment
Cyberpresident_CORE Oct 4 2012 says:

In the SCP forum, it is stated multiple times that the SCPs are not only limited to items or lifeforms, but also areas.

Those areas are the anomalies that cannot be transported to the HQ and therefore have to be sealed off.
It is possible that such SCP area may be the bonus map.

+2 votes     reply to comment
Oskutin Creator
Oskutin Oct 4 2012 replied:

It's a little secret bonusmap :P

+1 vote   reply to comment
ScrapBox Oct 4 2012 says:

This is looking so awesome!

+1 vote     reply to comment
Dr.Goupyl Oct 6 2012 says:

That's really neat and spooky.

+1 vote     reply to comment
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Don't worry guys, the thing in the end is in secret bonus map.

Youtube link:

Video Details
Oct 4th, 2012
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