Those most overlooked are often the most important. INFRA puts you into the shoes of a simple structural analyst. Nothing more than a quiet desk jockey assigned to survey some routine structural damage. Quickly though, your mission turns from a mundane trek to a fight for survival. INFRA is what we like to call a gun free exploration game. Instead of large explosions and powerful guns, you will rely on your cunning to survive puzzles in an incredibly detailed world. As you travel through the infrastructure of a city you will find that your actions and thorough observations ultimately determine if others will survive.

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RSS feed Report content INFRA Shader Showcase #01
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aaWee
aaWee

Accident comment post, sry :/

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Meraqel
Meraqel

Fancy!

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CLOSEDACCOUNT-DELETE
CLOSEDACCOUNT-DELETE

Darn... it's still processing...

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CLOSEDACCOUNT-DELETE
CLOSEDACCOUNT-DELETE

Ah, wonderfull, not overused the light rays I see, looks good, even tho it's a simple demonstration! ;3

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KEEP_IT_UP!
KEEP_IT_UP!

wow, just wow! the light rays are awesome (not too much but enough to simulate that steamy, "wet" weather in the woods - i can almost smell the meadow). often people can't find a great value, overdo it, just because they can... you did a great subliminal job here. the colours of both, light and fog are very well done and fit together and that physics-demonstration is just perfect, really i mean it! looks very real.

great demonstration, thanks for sharing and can'T wait to see more! :)

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DeadPhaker
DeadPhaker

niceeeeeeeeeeeeeeeeeeeeeeee

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Raygoza
Raygoza

Well done, I guess many have attempted and failed but you clearly succeeded making this very well.

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Jonppa
Jonppa

Holy **** this is epic! You guys are awesome!<3

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Black★RockShooter
Black★RockShooter

May I suggest something?

New walking sounds would be nice.

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Oskutin Creator
Oskutin

We need someone to make us world sounds.

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Legend286
Legend286

Glad everyone likes the destruction test model, hopefully I'll start to make some more integrated ones for things like the tunnel collapses and stuff. Also happy that people understand my love for subtle sunrays, overdone like in games such as Crysis looks terrible. More shaders will be coming up, including parallax mapping and chromatic aberration. I also plan on making a new shader for the flowing water on the tunnels map, with refraction and alpha masking.

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Frogumm
Frogumm

Love the music <3

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Mirellanmal
Mirellanmal

pretty ******* nice

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Description

Showing off some of the new shaders, and testing out cinematic physics.

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Nirrti
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INFRAshaders.wmv
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