Those most overlooked are often the most important. INFRA puts you into the shoes of a simple structural analyst. Nothing more than a quiet desk jockey assigned to survey some routine structural damage. Quickly though, your mission turns from a mundane trek to a fight for survival. INFRA is what we like to call a gun free exploration game. Instead of large explosions and powerful guns, you will rely on your cunning to survive puzzles in an incredibly detailed world. As you travel through the infrastructure of a city you will find that your actions and thorough observations ultimately determine if others will survive.

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Media RSS Feed Report media INFRA Shader Showcase #01
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aaWee May 20 2012, 9:00am says:

Accident comment post, sry :/

+1 vote     reply to comment
Meraqel May 21 2012, 12:35am replied:


+3 votes     reply to comment
CLOSEDACCOUNT-DELETE May 20 2012, 9:07am says:

Darn... it's still processing...

+2 votes     reply to comment
CLOSEDACCOUNT-DELETE May 20 2012, 9:12am says:

Ah, wonderfull, not overused the light rays I see, looks good, even tho it's a simple demonstration! ;3

+4 votes     reply to comment
KEEP_IT_UP! May 20 2012, 12:29pm says:

wow, just wow! the light rays are awesome (not too much but enough to simulate that steamy, "wet" weather in the woods - i can almost smell the meadow). often people can't find a great value, overdo it, just because they can... you did a great subliminal job here. the colours of both, light and fog are very well done and fit together and that physics-demonstration is just perfect, really i mean it! looks very real.

great demonstration, thanks for sharing and can'T wait to see more! :)

+3 votes     reply to comment
DeadPhaker May 20 2012, 12:42pm says:


+1 vote     reply to comment
Raygoza May 20 2012, 4:12pm says:

Well done, I guess many have attempted and failed but you clearly succeeded making this very well.

+1 vote     reply to comment
Jonppa May 21 2012, 1:14am says:

Holy **** this is epic! You guys are awesome!<3

+1 vote     reply to comment
Black★RockShooter May 25 2012, 4:16pm says:

May I suggest something?

New walking sounds would be nice.

+4 votes     reply to comment
Oskutin Creator
Oskutin Jun 12 2012, 8:49am says:

We need someone to make us world sounds.

+1 vote   reply to comment
Legend286 Jun 17 2012, 11:28am says:

Glad everyone likes the destruction test model, hopefully I'll start to make some more integrated ones for things like the tunnel collapses and stuff. Also happy that people understand my love for subtle sunrays, overdone like in games such as Crysis looks terrible. More shaders will be coming up, including parallax mapping and chromatic aberration. I also plan on making a new shader for the flowing water on the tunnels map, with refraction and alpha masking.

+3 votes     reply to comment
Frogumm Jul 10 2012, 7:18am says:

Love the music <3

+1 vote     reply to comment
Mirellanmal Jul 7 2013, 6:32pm says:

pretty ******* nice

+1 vote     reply to comment
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Showing off some of the new shaders, and testing out cinematic physics.

Video Details
May 20th, 2012
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