Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings, Cities, Space Stations, and Even Planets - Sandbox Style Gameplay. You Decide How You Play, Not a Class System.
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first galactic map try-out.
This 3D map shows all the stars in a radius of 100 LY around the player.
awesome, so you will be able to discover all that stars? :D
Wow that's a lot places to go.
and that's only a 100 lightyear area.
ONLY 100 LIGHTYEARS?!?!?!?!?!
Dear god I gotta go to plad if I wanna explore all of it...
If you visit a different star every sec of your life, you still wont be able to see all of them. Exploring all of it is impossible ;)
What-the-hell amazing.
It sounds really cool, but it also sounds like something that'd get cut before release, like the Z axis and most of the simulation aspects in Sins of a Solar Empire.
What I mean is, won't something like this hurt the game's mass appeal? I mean I'd still love it. It'd be awesome to be able to find some distant planet and become a hermit, and then build a little outpost on it or something... come to think of it, I don't know what we can do on planets in this game other than enter their atmospheres...
It won't be cut, it's the main feature/idea of the game.
<sorry, I must of hit something, discard this>
Gosh, I guess this game isn't called "Infinity" for nothing. O_O
Does the info "Selected:" say how many stars are in this 100 LY region?
If yes then... BLOODY HELL that's ridiculous!!! Will people be able to destroy planets and starts to lower that count? :D
The "selected" label refers to the unique ID number of the currently selected star.
In theory though, if you fly far enough, you should be able to reach the outer stretches of the universe, where it is expanding. Would be interesting to fly on and see what's behind. Would be funny if in real life they do that someday and get a "program error".