Hyper Gauntlet: The Legacy of Nozzlethrust III is a manic-paced arcade first person infinite runner influenced by Super Hexagon, BIT.TRIP Runner, Wipeout and Temple Run. Players control an invisible force in an abstract and minimalist arena, constantly hurtling forwards through gaps between blue and red obstacles. As obstacles are passed and the score increases, the player runs faster and faster. To help them in their never-ending race, the player can slow down time for a few seconds to dodge through a particularly tricky section. The game rewards you for making split-second decisions and never taking the easy way out. It is currently in Late Alpha stages, and will soon be entering Early Beta.

Hyper Gauntlet Now Available On Desura

Hyper Gauntlet Now Available On Desura

May 8, 2014 0 comments

You can now buy Hyper Gauntlet: Legacy of Nozzlethruster III for $5 on Desura!

What to expect in Hyper Gauntlet v1.1

What to expect in Hyper Gauntlet v1.1

Apr 19, 2014 0 comments

I'm going to make it much, much harder because I hate you all. But I'm also going to make it more accessible too, so it's a love-hate relationship.

Hyper Gauntlet updated to v1.0.1

Hyper Gauntlet updated to v1.0.1

Mar 9, 2014 0 comments

The game has been balanced to be faster and more fun, and I've fixed an important exploit to do with Slow Motion. High scores are incompatible with the...

Hyper Gauntlet v1.0 Released! Buy it now!

Hyper Gauntlet v1.0 Released! Buy it now!

Mar 1, 2014 0 comments

Hyper Gauntlet v1.0 releases for an early-bird sale price of $3.50 on itch.io and IndieGameStand.

Hyper Gauntlet v1.0 Releases Today - Here's What You Need to Know

Hyper Gauntlet v1.0 Releases Today - Here's What You Need to Know

Mar 1, 2014 3 comments

Hyper Gauntlet releases at 11PM, GMT. For the first week, it will be $3.50, after which it will be $5.00. It will initially be available on itch.io and...

Hyper Gauntlet Beta 1.0 Release Date Announced

Hyper Gauntlet Beta 1.0 Release Date Announced

Feb 15, 2014 0 comments

Hyper Gauntlet v1.0 will be released on March 1st on udellgames.com, itch.io, Desura and IndieGameStand for $5, with an early-bird sale price of $3.50...

Saturday Update #1 - Let's get this ball rolling

Saturday Update #1 - Let's get this ball rolling

Jan 26, 2014 2 comments

Massive updates to Hyper Gauntlet and news on the impending beta release.

Like vomiting? Check out this new bug I've made!

Like vomiting? Check out this new bug I've made!

Nov 19, 2013 0 comments

I must stress, do not watch this video if you suffer from photosensitive epilepsy, motion sickness or anything else triggered by rapid movement.

Hyper Gauntlet v0.9 Released!

Hyper Gauntlet v0.9 Released!

Nov 14, 2013 0 comments

New features: Redone UI, fixed high score systems, smoother reflex controls, vignette system, better slow motion, new sounds.

Proposed new High Score system

Proposed new High Score system

Nov 14, 2013 0 comments

I'm rethinking the High Score system for post-beta Hyper Gauntlet and would love your feedback on it.

Hyper Gauntlet migrating to FreshDesk for bug ticketing

Hyper Gauntlet migrating to FreshDesk for bug ticketing

Nov 7, 2013 0 comments

Hyper Gauntlet will now use FreshDesk for bug ticketing and feature requests. If you've previously submitted a bug before, please do so again at the FreshDesk...

Hyper Gauntlet v0.8.11 released!

Hyper Gauntlet v0.8.11 released!

Oct 28, 2013 1 comment

Major changes in the latest version: power ups, high scores, a new multiplier system, a new control mode, a fancy new interface and plenty of game-play...

Check out some grainy gifs of Hyper Gauntlet in action

Check out some grainy gifs of Hyper Gauntlet in action

Oct 25, 2013 0 comments

Since working on the vignette system, it's been very difficult to show off how it looks in-game without motion, and people aren't that interested in video...

Vignetting and communicating with the player without distracting them

Vignetting and communicating with the player without distracting them

Oct 25, 2013 0 comments

In the past couple of days I've added a vignette system to Hyper Gauntlet. A vignette is a coloured border around the edge of the screen. Typically it's...

Screenshot Saturday! Speedrun Menu

Screenshot Saturday! Speedrun Menu

Aug 30, 2013 0 comments

I've been working on a proper menu for Speedrun. I've also been working on a name change, more on that very soon!

Speedrun Alpha 0.5 Released!

Speedrun Alpha 0.5 Released!

Aug 30, 2013 0 comments

I've just finished putting the finishing touches on alpha 0.5 of Speedrun!