Hyper Gauntlet: The Legacy of Nozzlethrust III is a manic-paced arcade first person infinite runner influenced by Super Hexagon, BIT.TRIP Runner, Wipeout and Temple Run. Players control an invisible force in an abstract and minimalist arena, constantly hurtling forwards through gaps between blue and red obstacles. As obstacles are passed and the score increases, the player runs faster and faster. To help them in their never-ending race, the player can slow down time for a few seconds to dodge through a particularly tricky section. The game rewards you for making split-second decisions and never taking the easy way out. It is currently in Late Alpha stages, and will soon be entering Early Beta.
You can now buy Hyper Gauntlet: Legacy of Nozzlethruster III for $5 on Desura!
hyper gauntlet now available on desura
I'm going to make it much, much harder because I hate you all. But I'm also going to make it more accessible too, so it's a love-hate relationship.
what to expect in hyper gauntlet v1.1
The game has been balanced to be faster and more fun, and I've fixed an important exploit to do with Slow Motion. High scores are incompatible with the...
hyper gauntlet updated to v1.0.1
Hyper Gauntlet v1.0 releases for an early-bird sale price of $3.50 on itch.io and IndieGameStand.
hyper gauntlet v1.0 released! buy it now!
Hyper Gauntlet releases at 11PM, GMT. For the first week, it will be $3.50, after which it will be $5.00. It will initially be available on itch.io and...
hyper gauntlet v1.0 releases today - here's what you need to know
Hyper Gauntlet v1.0 will be released on March 1st on udellgames.com, itch.io, Desura and IndieGameStand for $5, with an early-bird sale price of $3.50...
hyper gauntlet beta 1.0 release date announced
I must stress, do not watch this video if you suffer from photosensitive epilepsy, motion sickness or anything else triggered by rapid movement.
like vomiting? check out this new bug i've made!
New features: Redone UI, fixed high score systems, smoother reflex controls, vignette system, better slow motion, new sounds.
hyper gauntlet v0.9 released!
I'm rethinking the High Score system for post-beta Hyper Gauntlet and would love your feedback on it.
proposed new high score system
Hyper Gauntlet will now use FreshDesk for bug ticketing and feature requests. If you've previously submitted a bug before, please do so again at the FreshDesk...
hyper gauntlet migrating to freshdesk for bug ticketing
Since working on the vignette system, it's been very difficult to show off how it looks in-game without motion, and people aren't that interested in video...
check out some grainy gifs of hyper gauntlet in action
In the past couple of days I've added a vignette system to Hyper Gauntlet. A vignette is a coloured border around the edge of the screen. Typically it's...
vignetting and communicating with the player without distracting them
I've been working on a proper menu for Speedrun. I've also been working on a name change, more on that very soon!
screenshot saturday! speedrun menu
I've just finished putting the finishing touches on alpha 0.5 of Speedrun!
speedrun alpha 0.5 released!
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