Hyper Gauntlet: The Legacy of Nozzlethrust III is a manic-paced arcade first person infinite runner influenced by Super Hexagon, BIT.TRIP Runner, Wipeout and Temple Run. Players control an invisible force in an abstract and minimalist arena, constantly hurtling forwards through gaps between blue and red obstacles. As obstacles are passed and the score increases, the player runs faster and faster. To help them in their never-ending race, the player can slow down time for a few seconds to dodge through a particularly tricky section. The game rewards you for making split-second decisions and never taking the easy way out. It is currently in Late Alpha stages, and will soon be entering Early Beta.
Major changes in the latest version: power ups, high scores, a new multiplier system, a new control mode, a fancy new interface and plenty of game-play tweaks!
Posted by udellgames on Oct 28th, 2013
It's been a long time since I've updated the IndieDB build of Hyper Gauntlet, mostly because I've been reluctant to push any untested changes to you. The last build we had were was v0.5. This latest build comes after months of testing and feedback and should rock your socks off or on, depending on their base state. So what are you waiting for? Head to the downloads section now to get it!
Power upsThe power ups are coloured orbs surrounded by rotating rings of a different colour. The corresponding colour codes to power up effects are as follows:
Two Let's PlaysAs a side note, two new videos have also been made about Hyper Gauntlet!
The first one is by Daniel Snd and he gives Hyper Gauntlet a thorough going over, and I'm glad to say that some of his criticisms have already been fixed and will be so in the next version.
Fabri Emanuelin has a 10-minute run-through of Hyper Gauntlet. Unfortunately I can't speak his language, so if anybody could translate for me, that'd be excellent!
Note for LPers: For some reason Google Alerts never wants to tell me about YouTube videos, so if you make a YouTube video about Hyper Gauntlet send me a message here or a tweet giving me a heads up! I love hearing your comments and criticisms and they drive the development of Hyper Gauntlet further.