Version 0.9 of Hyper Gauntlet includes a newer UI overhaul. The ability to change your name, bugfixes, improved slow motion mode, screen vignetting and...
Enter the Hyper Gauntlet, an adrenaline infused manic dodge-em-up arena of high-speed obstacles and twitch reaction. Hurtle ever forwards through gaps between blue and red obstacles. With each obstacle passed your score increases, but so does your speed! Use the tactical slow motion to postpone the inevitable and rack up the high score.
Do you have what it takes? The Hyper Gauntlet awaits.
It's the sort of thing you don't stop playing until long after your day's responsibilities have rotted or left you a series of very angry text messages. And then after that, it sits in the back of your skull, screaming to the forefront every time you blink, colorful squares rushing by behind your eyelids like midnight traffic.
Nathan Grayson, Rock, Paper, Shotgun
Give Hyper Gauntlet 10 seconds of your time, and if you're not gripped by then, fair enough, move on with your life. Otherwise, welcome to the leaderboards!
Chris Priestman, Indie Statik
My evening's been lost to this reflex-based tunnel-racer.
Julian Benson, PC Games N
The game has been balanced to be faster and more fun, and I've fixed an important exploit to do with Slow Motion.
Unfortunately, these changes mean your high scores are going to be different to those made in v1.0.0, so your old high scores won't show up. They're still in my database though (and they'll still show up in v1.0.0 too, if you're curious), and I have plans for them in a later update, but for now your leader board is empty once more. If you're interested in the other changes I've made to the game, there's a full change log at the end of this post.
In the next Hyper Gauntlet version I hope to have implemented an automatic version checker that will tell you when a new version is available when you load the game.
Latest tweets from @udellgames
And CI will save me so much dev time it's not even real.
7hours 32mins ago
Essentially I can't use CI with Unity unless I buy Pro or drop 64-bit win and mac and Universal mac and linux builds.
7hours 32mins ago
How crucial is it for people that I provide a 64 bit version of Hyper Gauntlet for Windows and Mac? Linux users still get 64 bit though.
7hours 33mins ago
Citybound : One man's attempt to build a better SimCity - T.co
8hours 0mins ago
@DarkFactionZA I just us visual studio now, until I need to shove a breakpoint somewhere. UnityVS really tempts me.
9hours 27mins ago
@DarkFactionZA My main gripes are always with Monodevelop. God damn monodevelop.
9hours 29mins ago