Version 0.9 of Hyper Gauntlet includes a newer UI overhaul. The ability to change your name, bugfixes, improved slow motion mode, screen vignetting and...
Enter the Hyper Gauntlet, an adrenaline infused manic dodge-em-up arena of high-speed obstacles and twitch reaction. Hurtle ever forwards through gaps between blue and red obstacles. With each obstacle passed your score increases, but so does your speed! Use the tactical slow motion to postpone the inevitable and rack up the high score.
Do you have what it takes? The Hyper Gauntlet awaits.
It's the sort of thing you don't stop playing until long after your day's responsibilities have rotted or left you a series of very angry text messages. And then after that, it sits in the back of your skull, screaming to the forefront every time you blink, colorful squares rushing by behind your eyelids like midnight traffic.
Nathan Grayson, Rock, Paper, Shotgun
Give Hyper Gauntlet 10 seconds of your time, and if you're not gripped by then, fair enough, move on with your life. Otherwise, welcome to the leaderboards!
Chris Priestman, Indie Statik
My evening's been lost to this reflex-based tunnel-racer.
Julian Benson, PC Games N
The game has been balanced to be faster and more fun, and I've fixed an important exploit to do with Slow Motion.
Unfortunately, these changes mean your high scores are going to be different to those made in v1.0.0, so your old high scores won't show up. They're still in my database though (and they'll still show up in v1.0.0 too, if you're curious), and I have plans for them in a later update, but for now your leader board is empty once more. If you're interested in the other changes I've made to the game, there's a full change log at the end of this post.
In the next Hyper Gauntlet version I hope to have implemented an automatic version checker that will tell you when a new version is available when you load the game.
Latest tweets from @udellgames
3hours 0mins ago
@SkyWarrior_ awesome! I'm at work right now but I look forward to watching it when I get back
3hours 1min ago
Ok, 64 bit / universal #hypergauntlet builds will be sacrificed to improve dev time. CI here I come!
11hours 17mins ago
@GingerDragonYT oh, ok that isn't.
11hours 19mins ago
@GingerDragonYT red + blue wall in is is currently intended functionality. If both were invis it wouldn't be very fun.
11hours 19mins ago
@GingerDragonYT ooh ok. That's a big problem. Interesting, picking one is meant to disable the others. I'll look at that asap.
11hours 20mins ago
14hours 55mins ago
16hours 20mins ago