Version 0.9 of Hyper Gauntlet includes a newer UI overhaul. The ability to change your name, bugfixes, improved slow motion mode, screen vignetting and...
After the success of Hairball, Nick looked at simplicity and speed and how the two might be combined. Taking hints from Super Hexagon and Wipeout, and from his own experiences working on UnWheel, Nick began working on Hyper Gauntlet (then Speedrun, but renamed after a Twitter community protest) as a hobby project while he toiled away at Fuse-Breaker bugs. Eventually Nick found he was enjoying play testing Hyper Gauntlet even more than he was developing it and he decided to share the game with the Feedback Friday group on Reddit. Reception was overwhelmingly positive, and Nick quickly prioritized Hyper Gauntlet above everything else. He still posts the latest builds of Hyper Gauntlet to Feedback Friday, and many of the suggestions posted there have been reincorporated into the game.
I've been swapping iTween for HOTween over the last week because I managed to make iTween cause persistent crashes to desktop and it didn't seem to be my code. Additionally HOTween is allegedly faster, and I'm hoping to bring Hyper Gauntlet to mobile someday soon.
Swapping the tweening platforms out has created some interesting scenarios though. Whereas iTween will intelligently rotate an object by -30 degrees instead of 330 degrees, HOTween consistently will only rotate in one direction. I'm sure there's a long debate as to which one is better, but suffice to say there are a lot of situations where my code has made use of iTween's intelligence. One such time is when you pass obstacles in Hyper Gauntlet. The screen shakes, and this is faked by rapidly rotating the camera towards a passed block, which simulates whipping your head back in the slipstream of the obstacles. With the new tweening system, this does not always work properly.
Latest tweets from @udellgames
RT @DarkestKale: It's thrilling, and fucking terrifying to know people are making videos of your game. Best to start as soon as you can.
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Interesting. Analytics is showing a big spike from Korea. Hi, Korea!
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@TehWave My thoughts exactly.
19hours 5mins ago
@TehWave It's just greedy to want the money earned by these people. It's not my work that's earned the money, it's their playing it.
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